Age: 13 Joined: 19 Aug 2006 Status: Offline Posts: 4924 Location: Joensuu, Finland
Yeah and in the start the prince has royal suit on him, then it changes to some rags... thats REALLY weird. No it isnt. _________________ Planescape Torment is a great CRPG with the most beautifulsoundtrack.
The Ur-Quan Masters (SC2) has great music too!
I have found a bug too, I think. In the sword level of the ruins, there is a closed gate in the sword room. You can get in the room through the gate.
You can draw your sword in the previous screen and then walk through the gate with it. I also wonder who that witch is... some walkthrough said that he's the one that killed Prince's parents.
you can do it on the same screen too... _________________
Joined: 21 Dec 2006 Status: Offline Posts: 9 Location: Broomfield, CO
In the Warrior Within when you finally get the Mask off, and go back to the room where you faced the Girl in Black and get back up to the top in the past. The game thinks you still have the mask on, and won't break the bridge. But the switch that opened the bridge to the door doesn't do anything, and when you try to walk on the bridge that should be open, you float in the air. _________________
Age: 12 Joined: 19 Aug 2006 Status: Offline Posts: 39 Location: INDIA
i found a bug
on the flame level, kill ALL the gaurds including the last one. jump the pit/doom and go to the very edge. make a standing jump to the platform with the flame.turn around and make a standing jump back to the floor. now you are on the very edge again. NOW go to the right and jump the pit and hang down .drop down. trust me you will not fall. you will come on an invisible platform just below the real platform.now go through the the invisible platform and you will see that all the level gates are open.after seeing all the level gates go back to the very edge of the invisible platform taking the above platform as the reference and climb up. some gaurds will come. KILL them. go through a level gate and the level is over. another procedure to pass this level.
Age: 13 Joined: 19 Aug 2006 Status: Offline Posts: 4924 Location: Joensuu, Finland
We already know of this bug. _________________ Planescape Torment is a great CRPG with the most beautifulsoundtrack.
The Ur-Quan Masters (SC2) has great music too!
is that the one in tips? _________________ "Why is it that every time a disaster stirkes i find myself without a proper blade?Still, it's better than nothing."
My father put out the modem and lost it.I'm leaving here for some months i guess.
i found a bug
on the flame level, kill ALL the gaurds including the last one. jump the pit/doom and go to the very edge. make a standing jump to the platform with the flame.turn around and make a standing jump back to the floor. now you are on the very edge again. NOW go to the right and jump the pit and hang down .drop down. trust me you will not fall. you will come on an invisible platform just below the real platform.now go through the the invisible platform and you will see that all the level gates are open.after seeing all the level gates go back to the very edge of the invisible platform taking the above platform as the reference and climb up. some gaurds will come. KILL them. go through a level gate and the level is over. another procedure to pass this level.
PS, JALAL, CAN YOU PLEASE CONVERT IT INTO GIF . THX
Sure. We all know it. The reason for it is, that the floor tile before the flame is a raise button, linked to all the exits. The only downside for the shortcut is, that you have to regain big potions in the room with the spiders from the guards in the last level. And THIS is really annoying, since they seldom give a big potion... More small ones. Duh...! _________________ We have a little cat,
the name is Simone.
Sie pullert auf's Parkett,
das riecht zwar nich ohne,
but is ma keen Parkett,
doing Simone a very bit klug,
she's schnurring beauty nett
and secht in DJ's shoe. Angelsächsisch for yuh - MaxiMal
I already discovered the invisible platforms in the lower part of the Flame room and "in the sky" of the Rooftops level.
One thing I discovered a few days ago.
At the beginning of the last Temple level, you'll enter a hall and a guard will appear quickly.
If you stand on the right edge of the chasm, the swordsman will try to approach you walking (instead of running and jumping over the chasm), then he will fall without you having to fight him.
You can do the same with all the 5 guards appearing in that same hall.
If any guard manages to jump over the chasm, you can jump to the other part quickly and let him fall in the pit as he turns to reach you.
Another interesting life-saving hint:
In many levels, when a swordsman appears running to you from another room, if you run against him and fight him in the farthest part of the room (close to where he came from), no more guards will appear.
If you wait for him to reach you and you let him cross the whole room, instead, more guards will appear after you killed the first one.
I already discovered the invisible platforms in the lower part of the Flame room and "in the sky" of the Rooftops level.
One thing I discovered a few days ago.
At the beginning of the last Temple level, you'll enter a hall and a guard will appear quickly.
If you stand on the right edge of the chasm, the swordsman will try to approach you walking (instead of running and jumping over the chasm), then he will fall without you having to fight him.
You can do the same with all the 5 guards appearing in that same hall.
If any guard manages to jump over the chasm, you can jump to the other part quickly and let him fall in the pit as he turns to reach you.
I have found a reason for the invisible platforms - These are no huge pillars!
(Cutout of Level 13 - Part of the holy flame; RoomShaker II)
See? You can modify the pillars in the temple level via Modifier 3. But you need RoomShaker II or David's Level editor (less recommend. Sorry, david, but RSII is just easier to use.). _________________ We have a little cat,
the name is Simone.
Sie pullert auf's Parkett,
das riecht zwar nich ohne,
but is ma keen Parkett,
doing Simone a very bit klug,
she's schnurring beauty nett
and secht in DJ's shoe. Angelsächsisch for yuh - MaxiMal
Did you know that you can un-pause the game by clicking with the mouse?
It doesn't work. I tried on DOSBOX and DOS _________________ if you can see the future..... you can save it.....
you cannot change your fate... no man can...
Did you know that you can un-pause the game by clicking with the mouse?
It doesn't work. I tried on DOSBOX and DOS
That won't do! I only manage to capture the mouse in the DOS screen. Nothing else. _________________ We have a little cat,
the name is Simone.
Sie pullert auf's Parkett,
das riecht zwar nich ohne,
but is ma keen Parkett,
doing Simone a very bit klug,
she's schnurring beauty nett
and secht in DJ's shoe. Angelsächsisch for yuh - MaxiMal
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