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 Password generator for the SMS version « View previous topic :: G M Y :: View next topic » 
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david
PostPosted: Sun Jul 29, 2007 10:57 am    Post subject: Password generator for the SMS version Reply with quote

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If anyone needs one a password generator for the Sega Master System version...
http://www.freeweb.hu/princepersia/en/sms_pwd_anal.htm

This will give you 26 passwords, all of them are valid and all mean the same.
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mk1994
PostPosted: Sun Jul 29, 2007 11:01 am    Post subject: Reply with quote

The Prince of Persia
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Thank you. The only downside is, that the movement sucks baaaaad.
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We have a little cat,
the name is Simone.
Sie pullert auf's Parkett,
das riecht zwar nich ohne,
but is ma keen Parkett,
doing Simone a very bit klug,
she's schnurring beauty nett
and secht in DJ's shoe.

Angelsächsisch for yuh - MaxiMal

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Veke
PostPosted: Sun Jul 29, 2007 12:43 pm    Post subject: Reply with quote

The Prince of Persia
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It isn't a downside of the password generator, but of the game itself.
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Down Arrow The Ur-Quan Masters (SC2) has great music too!


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mk1994
PostPosted: Sun Jul 29, 2007 7:10 pm    Post subject: Reply with quote

The Prince of Persia
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Joined: 26 Jun 2007
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BTW, did someone noticed, that the princess in the scene has blond hair, while the princess in level 14 has red hair?
_________________
We have a little cat,
the name is Simone.
Sie pullert auf's Parkett,
das riecht zwar nich ohne,
but is ma keen Parkett,
doing Simone a very bit klug,
she's schnurring beauty nett
and secht in DJ's shoe.

Angelsächsisch for yuh - MaxiMal

The Princess in Danger
The Princess in Danger 2
For Palace Level editers
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david
PostPosted: Fri Aug 03, 2007 5:36 pm    Post subject: Reply with quote

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This version has some unique features:
The colours of the potions are different from the DOS version:
Blue=good, red=bad, green=life, pink=feather fall.
There are no skeletons, except the one that wakes up on level 3.
Some big (here: green) potions were removed.
The shadow looks the exactly same as the prince (maybe it's the mirror image instead of shadow).
On level 5 the shadow won't come.
On level 7 and 9 there are super-shortcuts.
Some guards were removed.
The chompers stop while you are fighting with a guard.
On level 10, the button of the level door is on the right edge of the level.
On level 12, the shadow has no hit points, and if you hit him, both of you will die.
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mk1994
PostPosted: Mon Aug 06, 2007 2:31 pm    Post subject: Reply with quote

The Prince of Persia
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Age: 12 Libra
Joined: 26 Jun 2007
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Yeah, I had that problem with the shadow, just because he looks like the prince. I had no idea, then, when I shall walk over the invisible platforms. That sucked!
EDIT: I am reunited with the shadow and have no plan, when I shall run over the invisible tiles. I always fall down. Can somebody help me?

And about the feather fall potion, you see, that the prince is falling as fast as if he would never drunk it, but, he doesn't take damage, if he falls.

Oh, there are some things with the spikes, too, that bothers me: You can make short runs through them, but, unlike the DOS version, if you're standing so, that the spikes are optical touching you and run, you'll die. That was bothering me really!

Then, I have to say something about the sucking movements: If the prince makes a short run, he runs as much, as if he would tiptoe. Some jumps in level 12a) bothered me, since the prince didn't do them and fell off the edge.

And in level 3, the jump in the room over the start, I either jumped too early or too late and both ended up with death, since I had to GRAB the ledge! It was only three tiles wide.

Then, the fighting mode: It was the most ridiculous thing, I ever saw in that game! Just walk upon the opponent and press the slash button rapidly and he'll die. of course, that won't do with the skeleton, since it has infinite energy. So, you have to get some slashes from him to force it over the edge.

And look into the room in level 12a), where in the DOS version the pile of bones laid. There's a healing potion! Why the heck did they put a healing potion in here!? You don't even need it, since every jump could lead you only to doom, not to injuries!

Then, I hate the screen change, especially in level 12a), if you fall to your doom. You need almost forever, until you touch the ground! Oh, where we are already at topic death by falling: Did you noticed, that the prince dies, when he fell a 3 storey or larger drop as if a guard has struck him down? Sure, in the Genesis version, it's equal, but, hey! We're talking about the SMS/GG-version!

What did I not mention...? Oh, yes! The gravity! It sucks so BAAAAAAAAAAAAAAAAAAD! You see, you're jumping through the air and, if you didn't catch ground under your feet, yet, you stop in the air and then fall straight down.

I can count up much in things bad, can't I? But, that wasn't enough! Let's talk about loose ceiling tiles. You hit them and they'll come down. Sure. BUT!!! You don't have time to dodge the ceiling. Isn't it bothering? Especially, when you know, that you can run over the loose floor tiles wihout falling down. Are they more broken from above or below?

Oh and look in the intro: You see the princess's room. Sure. And you see her, watching out of a window, THAT DOESN'T EVEN APPEAR IN THIS SCREEN!!! And in the DOS-version, the princess will only turn around, when Jaffar comes in. So, look to the right. What do you see? JAFFAR!!! And then, there comes something, that sucks bad: Jaffar moves a few steps, the princess turns around, Jaffar steps on the carpet, streches out his hands, the princess moves a step back and then... Jaffar just makes the hourglass and goes out. As if he only wanted to create the hourglass. Notice, that the graphics in this room are the best of the whole game? That's the only good thing.

Look at the "lattice" in the palace enviroment. It doesn't look like the one in the princess's room. And in the enviroment, they even forgot the decoration (the blue one at the wall in the DOS-version)!!! But in the princess's room, it is.

In level 14, there's no winning room. There's just a stupid room with nothing but the princess. The prince runs from self to her and makes the roundhouse hug from the SNES version. But with no kiss, no mouse and no tight hug.

Try to get out of time. You'll just see the message "OUT OF TIME" and the hourglass, WHERE THE SAND STILL DRAINS OUT! And the sand will NEVER be gone! How unrealistic this game actually IS?!?!

Did you noticed, that there are no princess scenes throughout the game?

After you defeat Jaffar, the door on't open automatically. For that, you have to run to the very edge of the tower and could run danger, that you fall off the edge.

Always, if you start a level, you get that stupid presentation noise to hear. You'll get sick of it!

Get caught by a chomper. A chomper cuts you normally in half. This one not. Reason: It's no chomper. It's just some silly "I-hold-you-at-the-place-you-are"-machine. Maybe, you don't understand what I mean. I even don't understand it really. But it is so.

Did you also noticed how brick stupid these guards are? Let's take an example in level 2. You run over the loose tiles. Now you can fall in the hole and quickly climb up, again. The guard will follow you and falls into the hole. With this, you don't even need to fight him!

One more thing about the guards: In neutral mode, you only need to touch the sword - only TOUCHING it - and you'll die. Strange, huh?

And the fight against Jaffar: You won't draw your sword automatically, so you have to draw it with the action button. You can get very close to Jaffar without him attacking you, but not without weapon drawn, because of the reason above.

To the graphics: Yes, there are sprites from the DOS-version. Looking apart from, that the prince is dark-haired and has shoes...

Result:
The other graphics are nice, too. It's only the control, that sucks. I'm for burning it. Does someone else wants to join me?

BTW, did you took your time to read this? These are all the positive and negative things, I could find together.
_________________
We have a little cat,
the name is Simone.
Sie pullert auf's Parkett,
das riecht zwar nich ohne,
but is ma keen Parkett,
doing Simone a very bit klug,
she's schnurring beauty nett
and secht in DJ's shoe.

Angelsächsisch for yuh - MaxiMal

The Princess in Danger
The Princess in Danger 2
For Palace Level editers
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david
PostPosted: Fri Aug 10, 2007 10:04 am    Post subject: Reply with quote

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mk1994 wrote:

EDIT: I am reunited with the shadow and have no plan, when I shall run over the invisible tiles. I always fall down. Can somebody help me?

You have to jump (not run), and the tiles will appear.

mk1994 wrote:

Oh, there are some things with the spikes, too, that bothers me: You can make short runs through them, but, unlike the DOS version, if you're standing so, that the spikes are optical touching you and run, you'll die. That was bothering me really!

Another strange thing with the spikes: you can't deactivate them by dropping a loose floor onto them.

mk1994 wrote:

I can count up much in things bad, can't I? But, that wasn't enough! Let's talk about loose ceiling tiles. You hit them and they'll come down. Sure. BUT!!! You don't have time to dodge the ceiling. Isn't it bothering? Especially, when you know, that you can run over the loose floor tiles wihout falling down. Are they more broken from above or below?

Some more bugs related to loose floors:
1. If there is no floor on the right side of a loose floor, the right side of the loose floor isn't drawn.
2. If you climb up, the loose floors of the floor you climbed up to are shaking.
Btw. did you notice that there are no debris tiles in this game? (only if you drop a loose floor)

mk1994 wrote:

Did you noticed, that there are no princess scenes throughout the game?

Yes.

mk1994 wrote:

Get caught by a chomper. A chomper cuts you normally in half. This one not. Reason: It's no chomper. It's just some silly "I-hold-you-at-the-place-you-are"-machine. Maybe, you don't understand what I mean. I even don't understand it really. But it is so.

Maybe they didn't want to put blood in the game. (like in the SNES version.)

mk1994 wrote:

BTW, did you took your time to read this?

Yes.

One more thing: this game has a "torch without floor" tile, which also appears in the SNES version.
(SNES level 1, in the room where the sword is,
SNES level 3, in the skeleton room,
SNES level 9, two rooms,
SNES level 17, in the two leftmost rooms)
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mk1994
PostPosted: Fri Aug 10, 2007 10:11 am    Post subject: Reply with quote

The Prince of Persia
The Prince of Persia

Age: 12 Libra
Joined: 26 Jun 2007
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david wrote:
mk1994 wrote:

EDIT: I am reunited with the shadow and have no plan, when I shall run over the invisible tiles. I always fall down. Can somebody help me?

You have to jump (not run), and the tiles will appear.

Oh wow. Thank you!

EDIT: I noticed something else with the loose floors, what comes in handy in Level 12a): Mostly, you get hold of a loose floor tile (you grab on it). But it shakes only, if you climb up. So, if you climb up, right away jump off it (standing jump), or else, you'll go down.

EDIT2:
david wrote:
One more thing: this game has a "torch without floor" tile, which also appears in the SNES version.
(SNES level 1, in the room where the sword is,
SNES level 3, in the skeleton room,
SNES level 9, two rooms,
SNES level 17, in the two leftmost rooms)

Some Prince of Persia version has even the torch with loose floor tile.
_________________
We have a little cat,
the name is Simone.
Sie pullert auf's Parkett,
das riecht zwar nich ohne,
but is ma keen Parkett,
doing Simone a very bit klug,
she's schnurring beauty nett
and secht in DJ's shoe.

Angelsächsisch for yuh - MaxiMal

The Princess in Danger
The Princess in Danger 2
For Palace Level editers
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david
PostPosted: Fri Aug 10, 2007 10:21 am    Post subject: Reply with quote

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Location: Hungary

mk1994 wrote:
Some Prince of Persia version has even the torch with loose floor tile.

Which version? And in which level, which room?
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mk1994
PostPosted: Fri Aug 10, 2007 11:28 am    Post subject: Reply with quote

The Prince of Persia
The Prince of Persia

Age: 12 Libra
Joined: 26 Jun 2007
Status: Offline
Posts: 6444
Location: Germany

david wrote:
mk1994 wrote:
Some Prince of Persia version has even the torch with loose floor tile.

Which version? And in which level, which room?

I can't remember, but it was on Level 1 in the room from the start: down, left, left, left. It was the one, where the 10th Level was the DOS 11th and vice-versa.
_________________
We have a little cat,
the name is Simone.
Sie pullert auf's Parkett,
das riecht zwar nich ohne,
but is ma keen Parkett,
doing Simone a very bit klug,
she's schnurring beauty nett
and secht in DJ's shoe.

Angelsächsisch for yuh - MaxiMal

The Princess in Danger
The Princess in Danger 2
For Palace Level editers
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david
PostPosted: Sun Aug 12, 2007 2:57 pm    Post subject: Reply with quote

Developer
Developer

Age: 16 Aries
Joined: 09 Aug 2006
Status: Offline
Posts: 315
Location: Hungary

mk1994 wrote:

I can't remember, but it was on Level 1 in the room from the start: down, left, left, left. It was the one, where the 10th Level was the DOS 11th and vice-versa.

Oh, that's the ZX Spectrum version!
Here is the tile that you're talking about:

In this version, the torches are stored separately from the level data, so theoretically any tile could have a tile+torch version.
And yes, level 10 and 11 are swapped.
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mk1994
PostPosted: Sun Aug 12, 2007 3:00 pm    Post subject: Reply with quote

The Prince of Persia
The Prince of Persia

Age: 12 Libra
Joined: 26 Jun 2007
Status: Offline
Posts: 6444
Location: Germany

Look here!
In the ZX-version, Level "10" (11 in DOS version) you would have to jump over a loose tile or else, the potion would be history!
_________________
We have a little cat,
the name is Simone.
Sie pullert auf's Parkett,
das riecht zwar nich ohne,
but is ma keen Parkett,
doing Simone a very bit klug,
she's schnurring beauty nett
and secht in DJ's shoe.

Angelsächsisch for yuh - MaxiMal

The Princess in Danger
The Princess in Danger 2
For Palace Level editers
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david
PostPosted: Mon Aug 13, 2007 8:52 am    Post subject: Reply with quote

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Location: Hungary

mk1994 wrote:
In the ZX-version, Level "10" (11 in DOS version) you would have to jump over a loose tile or else, the potion would be history!


In the ZX version, they're not loose floors, only regular.
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mk1994
PostPosted: Mon Aug 13, 2007 9:39 am    Post subject: Reply with quote

The Prince of Persia
The Prince of Persia

Age: 12 Libra
Joined: 26 Jun 2007
Status: Offline
Posts: 6444
Location: Germany

Oh.
_________________
We have a little cat,
the name is Simone.
Sie pullert auf's Parkett,
das riecht zwar nich ohne,
but is ma keen Parkett,
doing Simone a very bit klug,
she's schnurring beauty nett
and secht in DJ's shoe.

Angelsächsisch for yuh - MaxiMal

The Princess in Danger
The Princess in Danger 2
For Palace Level editers
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