MP3 is impossible. I mean, it could've been done if we had Prince of Persia source code.
Hell, we need to contact Jordan Mechner NOW!!!
Or we just try to do it ourselves... What would almost be impossible. Maybe we can hack the crap out of this game...? Or is it possible, that we can make some hex-editing for the background music to come in. The developers could look into the prince.exe of PoP2 to fond where the music is integrated in... OK, I know. Dumb ideas, but a little bit is on. We really can do it, if we put some time in. _________________ We have a little cat,
the name is Simone.
Sie pullert auf's Parkett,
das riecht zwar nich ohne,
but is ma keen Parkett,
doing Simone a very bit klug,
she's schnurring beauty nett
and secht in DJ's shoe. Angelsächsisch for yuh - MaxiMal
You bring me on an idea... Is it possible that we can expand the limit of a DAT ressource? _________________ We have a little cat,
the name is Simone.
Sie pullert auf's Parkett,
das riecht zwar nich ohne,
but is ma keen Parkett,
doing Simone a very bit klug,
she's schnurring beauty nett
and secht in DJ's shoe. Angelsächsisch for yuh - MaxiMal
Age: 13 Joined: 19 Aug 2006 Status: Offline Posts: 4867 Location: Joensuu, Finland
You are going in the wrong direction. _________________ Planescape Torment is a great CRPG with the most beautifulsoundtrack.
The Ur-Quan Masters (SC2) has great music too!
OK, I give up... Let's say it's just impossible to add background music into the levels... _________________ We have a little cat,
the name is Simone.
Sie pullert auf's Parkett,
das riecht zwar nich ohne,
but is ma keen Parkett,
doing Simone a very bit klug,
she's schnurring beauty nett
and secht in DJ's shoe. Angelsächsisch for yuh - MaxiMal
Age: 13 Joined: 19 Aug 2006 Status: Offline Posts: 4867 Location: Joensuu, Finland
As I said 2 or 3 times before, we shouldn't worry about the format first, we should get a way to MAKE it play in the background, insert it there. At first we could try any MID or WAV file Prince uses. _________________ Planescape Torment is a great CRPG with the most beautifulsoundtrack.
The Ur-Quan Masters (SC2) has great music too!
Age: 25 Joined: 28 May 2006 Status: Offline Posts: 261 Location: Buenos Aires/Ushuaia
mk1994 wrote:
You bring me on an idea... Is it possible that we can expand the limit of a DAT ressource?
It is possible (but very complicated), and could be a nice hack to purpose in the hex editing thread. You also should recompile PR to support the new limits and recompile all dat files to do so.
In my opinion it is very difficult (but possible).
I am not a hex editing professional , but If I wanted to try inserting music background in pop1 , I would first take a big look in how they made this on pop2 , just a remark ..
Anyway in my memory , jordan Mechner programmed pop1 but did he programmed pop2 , I have a doubt about that , maybe he just supervised the whole development of it no ?
You bring me on an idea... Is it possible that we can expand the limit of a DAT ressource?
It is possible (but very complicated), and could be a nice hack to purpose in the hex editing thread. You also should recompile PR to support the new limits and recompile all dat files to do so.
ME? Why the heck do you ask ME to do some hex-editing!? You know, that I can't do it... _________________ We have a little cat,
the name is Simone.
Sie pullert auf's Parkett,
das riecht zwar nich ohne,
but is ma keen Parkett,
doing Simone a very bit klug,
she's schnurring beauty nett
and secht in DJ's shoe. Angelsächsisch for yuh - MaxiMal
Age: 25 Joined: 28 May 2006 Status: Offline Posts: 261 Location: Buenos Aires/Ushuaia
mk1994 wrote:
poirot wrote:
mk1994 wrote:
You bring me on an idea... Is it possible that we can expand the limit of a DAT ressource?
It is possible (but very complicated), and could be a nice hack to purpose in the hex editing thread. You also should recompile PR to support the new limits and recompile all dat files to do so.
ME? Why the heck do you ask ME to do some hex-editing!? You know, that I can't do it...
I meant you could purpose that in the hex editing thread... not doing it yourself
You bring me on an idea... Is it possible that we can expand the limit of a DAT ressource?
It is possible (but very complicated), and could be a nice hack to purpose in the hex editing thread. You also should recompile PR to support the new limits and recompile all dat files to do so.
ME? Why the heck do you ask ME to do some hex-editing!? You know, that I can't do it...
I meant you could purpose that in the hex editing thread... not doing it yourself
Ooooooohhhhhhhh............. _________________ We have a little cat,
the name is Simone.
Sie pullert auf's Parkett,
das riecht zwar nich ohne,
but is ma keen Parkett,
doing Simone a very bit klug,
she's schnurring beauty nett
and secht in DJ's shoe. Angelsächsisch for yuh - MaxiMal
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