_________________ We have a little cat,
the name is Simone.
Sie pullert auf's Parkett,
das riecht zwar nich ohne,
but is ma keen Parkett,
doing Simone a very bit klug,
she's schnurring beauty nett
and secht in DJ's shoe. Angelsächsisch for yuh - MaxiMal
Age: 13 Joined: 19 Aug 2006 Status: Offline Posts: 4946 Location: Joensuu, Finland
mk1994 wrote:
Very good job, Brendon! Keep it up!
And don't forget SNES-RS, OK?
It just isn't maybe that easy to make ANY kind of a editor for SNES PoP. SNES is a console and those files are complicated, too complicated. And I guess that it wouldn't interest anyone so much anyway. _________________ Planescape Torment is a great CRPG with the most beautifulsoundtrack.
The Ur-Quan Masters (SC2) has great music too!
But with a lot o' help from the other developers, Brendon should be able... shouldn't he? _________________ We have a little cat,
the name is Simone.
Sie pullert auf's Parkett,
das riecht zwar nich ohne,
but is ma keen Parkett,
doing Simone a very bit klug,
she's schnurring beauty nett
and secht in DJ's shoe. Angelsächsisch for yuh - MaxiMal
Age: 30 Joined: 08 Feb 2007 Status: Offline Posts: 30 Location: Melbourne, Australia
Hi All, I've updated the level-drawing code in RoomShaker II, it now draws much, much faster as well as some other small improvements.
I'm about start the Level Error-Check system. If anyone is interested in helping to find level errors, please email me at bcjames@connexus.net.au and i'll let you know how to help =] this is simply to speed up the research step.
Any help people can provide on this is of course much appreciated.
Brendon, what do you mean with "drawing"? _________________ We have a little cat,
the name is Simone.
Sie pullert auf's Parkett,
das riecht zwar nich ohne,
but is ma keen Parkett,
doing Simone a very bit klug,
she's schnurring beauty nett
and secht in DJ's shoe. Angelsächsisch for yuh - MaxiMal
Age: 30 Joined: 08 Feb 2007 Status: Offline Posts: 30 Location: Melbourne, Australia
Hi, The "Drawing" code is the code used to display the level on the screen, it is used to convert the tiles (and their locations) into visible images for the user to see where stuff is.
So, if I use the "Bridge"-tiles in the cave levels, can they be displayed? And how do I do a skeleton with infinite HP? _________________ We have a little cat,
the name is Simone.
Sie pullert auf's Parkett,
das riecht zwar nich ohne,
but is ma keen Parkett,
doing Simone a very bit klug,
she's schnurring beauty nett
and secht in DJ's shoe. Angelsächsisch for yuh - MaxiMal
I am making one, NOW! _________________ We have a little cat,
the name is Simone.
Sie pullert auf's Parkett,
das riecht zwar nich ohne,
but is ma keen Parkett,
doing Simone a very bit klug,
she's schnurring beauty nett
and secht in DJ's shoe. Angelsächsisch for yuh - MaxiMal
You shall make one, too! I wanna play other PoP2 MODs as well!!!!! _________________ We have a little cat,
the name is Simone.
Sie pullert auf's Parkett,
das riecht zwar nich ohne,
but is ma keen Parkett,
doing Simone a very bit klug,
she's schnurring beauty nett
and secht in DJ's shoe. Angelsächsisch for yuh - MaxiMal
Age: 30 Joined: 08 Feb 2007 Status: Offline Posts: 30 Location: Melbourne, Australia
Hi All! RoomShaker II Release 1 is coming soon.
The manual is complete as well as the error check system.
Currently, I'm creating a secondary manual of "Tutorials" to help people get started with many of the editing features.
Then I'll be creating a "Demo" levels file to be included in the package, it will have a few custom made levels by me (thay won't be huge levels)
And that's it, Release 1 will be ready to launch, through my basic version of website =]
Thanks to everyone for their patience, it can be hard to find time to work on my projects these days.
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum