Age: 36 Joined: 12 Jan 2007 Status: Offline Posts: 793 Location: South Korea
I have found that integrating PR12 utility to total pack is very easy.
(PoP1 to PoP2 level conversion)
But as I said before, this feature is only at planning(or experimental) stage.
Here is a screenshot of this feature and a gameplay video.
This feature will be added to total pack as only experimental function.
Anyway you will be able to play more than 50 levelsets of PoP1 under PoP2 environment! (Even if background music!)
A level of 4D Prince converted by PR12 utility in the total pack.
Age: 26 Joined: 22 May 2007 Status: Offline Posts: 100 Location: Brazil
starwindz:
I don't know if everytime we start the launcher we will be asked to select the language we want.
So, a little hint:
After you set the language, the launcher write that setting to an INI file or a registry value, you know the TIniFile and TRegIniFile objects/classes of the Delphi language.
And if we want to change the language again, we double-click in that TPanel, the "language panel", Arabic, English, Portuguese, etc. and that dialog asking the language willl be shown: Of course, with a little hint text (yellow text) explaining that.
By the way: Did you update my mod in your TotalPack?
Arabic translation completed. _________________ Those days are all gone now but one thing's still true -
When I look and I find, I still love you,
I still love you.
Age: 36 Joined: 12 Jan 2007 Status: Offline Posts: 793 Location: South Korea
Quote:
And if we want to change the language again, we double-click in that TPanel, the "language panel", Arabic, English, Portuguese, etc. and that dialog asking the language willl be shown: Of course, with a little hint text (yellow text) explaining that.
Yes, you are right. But the delphi unit I used for translation has some problem in the run-time language change.
Can you test it for that by using DKLang Localization Package.
(Please do not use unicode controls. Also when you test it, use the delphi combobox and listbox).
Quote:
By the way: Did you update my mod in your TotalPack?
A level of 4D Prince converted by PR12 utility in the total pack.
Why have you killed yourself in there? _________________ We have a little cat,
the name is Simone.
Sie pullert auf's Parkett,
das riecht zwar nich ohne,
but is ma keen Parkett,
doing Simone a very bit klug,
she's schnurring beauty nett
and secht in DJ's shoe. Angelsächsisch for yuh - MaxiMal
Age: 16 Joined: 14 Mar 2006 Status: Offline Posts: 2722 Location: Isle of Man, GB
starwindz wrote:
I have found that integrating PR12 utility to total pack is very easy.
(PoP1 to PoP2 level conversion)
But as I said before, this feature is only at planning(or experimental) stage.
Here is a screenshot of this feature and a gameplay video.
This feature will be added to total pack as only experimental function.
Anyway you will be able to play more than 50 levelsets of PoP1 under PoP2 environment! (Even if background music!)
[img]IMAGE[/img]
A level of 4D Prince converted by PR12 utility in the total pack.
this is probably a really complex idea but in a later stage do you think you could possibly give us options such as playing with the pop2 background and sound effects, but pop1 music, for example? just an idea... _________________
Age: 26 Joined: 22 May 2007 Status: Offline Posts: 100 Location: Brazil
starwindz wrote:
Yes, you are right. But the delphi unit I used for translation has some problem in the run-time language change.
Check this code: This allow restarting of the application.
Code:
procedure TForm1.Panel1DblClick(Sender: TObject);
var
FullProgPath: PChar;
begin
FullProgPath := PChar(Application.ExeName);
WinExec(FullProgPath, SW_SHOW); // Or better use the CreateProcess function
Application.Terminate; // or: Close;
end;
I need to say: I haven't checked using DKLang (and I thank you for the link)
Age: 25 Joined: 28 May 2006 Status: Offline Posts: 239 Location: Buenos Aires/Ushuaia
starwindz wrote:
I have found that integrating PR12 utility to total pack is very easy.
(PoP1 to PoP2 level conversion)
But as I said before, this feature is only at planning(or experimental) stage.
You can also use PR 1.2 compiled as .dll.
About the translation I'm a bit delayed, the .lng file got corrupted (I don't know how to fix it, I'll try not to start again). Btw, the translation is for Spanish international (3082), not Spanish from Spain (1034).
Age: 36 Joined: 12 Jan 2007 Status: Offline Posts: 793 Location: South Korea
poirot wrote:
starwindz wrote:
I have found that integrating PR12 utility to total pack is very easy.
(PoP1 to PoP2 level conversion)
But as I said before, this feature is only at planning(or experimental) stage.
You can also use PR 1.2 compiled as .dll.
About the translation I'm a bit delayed, the .lng file got corrupted (I don't know how to fix it, I'll try not to start again). Btw, the translation is for Spanish international (3082), not Spanish from Spain (1034).
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum