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Prince of Persia: Original Trilogy

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  • (self-explanatory)

  • Two very similar tricks in a row.

  • (self-explanatory)

  • (self-explanatory)

  • Similar to 87.

  • Similar to 18 and 34.

  • A loose tile must be used.

  • Usable in level 7 of the original game, by simply bumping into the wall in room 24, and then making the running jump.

  • (self-explanatory)

  • Two tricks with an open gate next to a wall.

  • Once the level exit door is open, certain other CLOSED exits also become accessible: in the starting room level exits on the far left only (from the room to the left); in other rooms all exits.

  • Duplicating a single guard.

  • (self-explanatory)

  • Outcome depends on what is in the room to the right. A wall there can stop the prince.

  • SNES only.

  • (self-explanatory)

  • (self-explanatory)

  • See also 141, 142.

  • No damage from loose floors near room edges. See also trick 9.

  • See also 139, 142.

  • See also 139, 141.

  • (self-explanatory)

  • See also 145.

  • See also 144.

  • (self-explanatory)

  • Also works with a tapestry.

  • Only when keeping Shift down constantly, even when walking to the tile edge, will the prince not drink the potion.

  • (self-explanatory)

  • (self-explanatory)

  • (self-explanatory)

  • In fighting stance, the prince can push buttons through gates.

  • Use Shift, briefly wait, then go up.

  • Wait briefly before turning right.

  • Similar to 93.

  • (self-explanatory)

  • Press left immediately after walking off the ledge.

  • See key presses here. See also 39, and this.

  • If timed right, also possible without pausing.

  • Guards can be moved across broken rooms.