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(self-explanatory)
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Two very similar tricks in a row.
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(self-explanatory)
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(self-explanatory)
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Similar to 87.
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Similar to 18 and 34.
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A loose tile must be used.
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Usable in level 7 of the original game, by simply bumping into the wall in room 24, and then making the running jump.
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(self-explanatory)
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Two tricks with an open gate next to a wall.
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Once the level exit door is open, certain other CLOSED exits also become accessible: in the starting room level exits on the far left only (from the room to the left); in other rooms all exits.
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Duplicating a single guard.
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(self-explanatory)
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Outcome depends on what is in the room to the right. A wall there can stop the prince.
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SNES only.
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(self-explanatory)
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(self-explanatory)
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See also 141, 142.
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No damage from loose floors near room edges. See also trick 9.
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See also 139, 142.
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See also 139, 141.
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(self-explanatory)
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See also 145.
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See also 144.
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(self-explanatory)
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Also works with a tapestry.
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Only when keeping Shift down constantly, even when walking to the tile edge, will the prince not drink the potion.
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(self-explanatory)
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(self-explanatory)
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(self-explanatory)
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In fighting stance, the prince can push buttons through gates.
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Use Shift, briefly wait, then go up.
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Wait briefly before turning right.
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Similar to 93.
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(self-explanatory)
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Press left immediately after walking off the ledge.
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See key presses here. See also 39, and this.
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If timed right, also possible without pausing.
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Guards can be moved across broken rooms.