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(self-explanatory)
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After pushing left, hold down right.
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Only works with the caped prince.
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The first part is as trick 13.
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Similar to 13, 36 and 86.
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Similar to 13, 36 and 85.
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Similar to 125.
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If entering a certain room (from above) loads the next level, like from 12a to 12b, suicide can be a solution.
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The guard moves forward only if there is just one missing tile between him and the prince.
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You need to turn around quickly enough.
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(self-explanatory)
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(self-explanatory)
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After sliding, let go of the left arrow key, wait, and then press it again. Similar to 155.
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After passing the guard to the right, immediately move left and hit.
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This also works to the left. The amount you run before turning around matters.
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Similar to 7.
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(self-explanatory)
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(self-explanatory)
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(self-explanatory)
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Only works with certain objects to the right. Make sure to press down at the end of the maneuver.
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Two very similar tricks in a row.
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(self-explanatory)
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Two tricks with closed chompers. Second needs triggering of any tile enabled.
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Also works with the floor+tapestry combo.
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(self-explanatory)
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(self-explanatory)
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(self-explanatory)
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Part of this is as trick 6.
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(self-explanatory)
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Also works with a single jump upward from the left edge.
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(self-explanatory)
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First, enter the shadow room (level 12a, room 15). Then, stay inside the 3 right columns (of whatever room you want!). Then if you die while bumping into something (wall, closed gate, gate top, ...) you will auto-resurrect.
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Combination of 20 and 82. After pushing left, hold down right.
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Requires precision for various distances.
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(self-explanatory)
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(self-explanatory)
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(self-explanatory)
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(self-explanatory)
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(self-explanatory)
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Same movement as 1. Will not work with a gate. No rooms should be right and under.