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Similar to 24.
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Known as the "Hard Jump".
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(self-explanatory)
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(self-explanatory)
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More difficult variants of 5.
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(self-explanatory)
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(self-explanatory)
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Similar to 7, but with help from a closing gate.
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(self-explanatory)
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Similar to 2, but easier. Only works if the guard is to the left of the prince.
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(self-explanatory)
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Sometimes a falling guard needs to survive.
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(self-explanatory)
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(self-explanatory)
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This is only possible if the guard cannot move further to the right (or he would die).
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(self-explanatory)
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(self-explanatory)
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Only works in level 1; you press Ctrl+a (restart level) while also holding down Shift.
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(self-explanatory)
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(self-explanatory)
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Two variations shown. The first only works if a wall is available. See also 167.
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(self-explanatory)
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(self-explanatory)
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(self-explanatory)
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Similar to 162.
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(self-explanatory)
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(self-explanatory)
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Press up (to jump), then immediately press left.
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A regular jump isn't enough, so the prince uses the loose tile.
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When going back: bump into the gate, turn left, run right.
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(self-explanatory)
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Part of this is as trick 1.
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(self-explanatory)
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Similar to trick 28.
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(self-explanatory)
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(self-explanatory)
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(self-explanatory)
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(self-explanatory)
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Only works when moving up two floors. Similar to 68.
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(self-explanatory)