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Stand next to the gate. Bump into it. Turn left. Hold down right for a short while, then press left.
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Similar to 1. Makes guards move forward.
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(self-explanatory)
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Guards can be used to make spikes harmless.
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If you duck before you press Shift, you will take the item. (See also 45.)
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(self-explanatory)
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Similar to 37 and 96.
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(self-explanatory)
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(self-explanatory)
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(self-explanatory)
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(self-explanatory)
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(self-explanatory)
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Similar to 36, 85 and 86.
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Only works if the prince has no sword.
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(self-explanatory)
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(self-explanatory)
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(self-explanatory)
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Similar to 34 and 126.
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(self-explanatory)
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Similar to 38.
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Chompers do not activate if you grab a tile in the row above them.
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One of the most difficult tricks to pull off. It can be used in the first level of the original PoP1.
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(self-explanatory)
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Two bugs that allow you to pass through objects.
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See the explanation here.
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(self-explanatory)
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(self-explanatory)
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(self-explanatory)
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(self-explanatory)
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(self-explanatory)
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Guards can be used as deadweight on drop and raise tiles, to respectively disable drop tiles and keep gates open. Also works by merging with the shadow on a button.
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Only works if the prince has no sword.
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(self-explanatory)
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Similar to 18 and 126.
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This only works if the gate is exactly on the fourth tile from the right.
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Similar to 13, 85 and 86.
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Similar to 7. The trick can be expanded to subsequently go through the lower-floor wall, as demonstrated here.
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Similar to 20.
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Your starting position matters, so you may need to put away your sword once. Back up into the gate. Then wait to get hit.
See also 158, and this.
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Sometimes you need to make sure a loose tile doesn't fall down.