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Cheat: BUDDY.EXE megahitReleased in: 2008
PoP version: Prince of Persia 1
Description: "(missing)"
Tags: custom-story
Starting time: 120 minutes
By: Micheal Muniko (mickey96, musa) (Author)
Has altered: checkbox graphics checkbox audio
Custom levels: 13
Download: 0000089.zip
Use DOSBox to start its executable "BUDDY.EXE".
screenshotscreenshotscreenshotscreenshot

DOSSDLPoPMININIM

enjoyment: stars
rated 3.67 by 3 people
difficulty: bar
rated 1 by 3 people
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comments: Some nice levels, nice music, but I didn't like it so much. Levels 5 and 9 are unfinnishable, 12 is extremely easy and short. People have got to test their mods before publishing them!!!
Robert (2015-05-25 17:39:28 UTC)

This game is really cool, especially level 12, go great! But something wasn't right here: in level 5 there's a closed gate without button to open it, while in level 9 there's a closed gate with a button that doesn't work! WHY??!?!?!??!?!
Therefore level 8 is very similar to that of Leteipa mod, but this the difference that in here the button works and opens the door. I think it should copy this and glue it on Leteipa mod, so that the button opens the door also there!
malvivio (2016-11-29 17:37:32 UTC)

So much mistakes!!! Now I rewrite all correct:

This game is really cool, especially level 12, so great! But something wasn't right here: in level 5 there's a closed gate without button to open it, while in level 9 there's a closed gate with a button that doesn't work! WHY??!?!?!??!?!
Therefore level 8 is very similar to that of Leteipa mod, but with the difference that in here the button works and opens the door. I think on should copy this and glue it on Leteipa mod, so that the button opens the door also there!

so it is correct without horrible mistakes :)
malvivio (2016-11-29 17:40:52 UTC)

Hi everyone,

I am trying to fix the levels using apoplexy, I already realized what is wrong in level 5 but I would like to fix all the errors.

Robert says that level 9 is also unfinishable, is this true? Malvivio is not complaining about level 9, this means he had not problems with it?

Also, Malvivio seems to complain about level 8, but Robert is not complaining about it.

Perhaps Malvivio meant level 9 or Robert meant level 8?

endriuw (2017-04-13 07:36:51 UTC)

I confirm that Robert is right, level 5 and level 9 cannot be finished because there is a gate which is not connected to any button. I fixed this using Apoplexy, please let me know if I can contribute by uploading the fixed versions.

endriuw (2017-04-14 10:16:44 UTC)

You can attach an updated version to one of the forum threads:
http://forum.princed.org/viewtopic.php?t=564
http://forum.princed.org/viewtopic.php?t=565
Thanks.
norbert (2017-04-14 11:44:25 UTC)

Many thanks Norbert! :)

I confirm this mod is quite easy, level 12 is really easy and unfortunately level 5 and level 9 are buggy and not finishable (I am going to upload un updated version in one of the links specified by Norbert in his above comment).

Happy to have played it btw!

endriuw (2017-04-15 09:42:25 UTC)

All Hi! Checked all levels - I work. Both 5th level and all others. To whom it is interesting:
https://youtu.be/Ldcs_GZmGQ4?list=PLGHZpqPUH_X4J_f9gSR5BlFu61tI9qns0

YURA (2018-01-04 03:19:22 UTC)

You're playing a lot of Prince of Persia, YURA. :)
norbert (2018-01-04 06:50:04 UTC)

Very easy and straight forward lvls, maybe lvl 8 is the most difficult. The 12er lvls were funny.

The orange graphic lvls were hurting my eyes.
@author: You should consider prince wearing a red dress to have more contrast in those levels.

However, i enjoyed playing. :-)
mud (2019-03-21 23:52:26 UTC)

I revisited this one. I was curious of how I'd feel about mickey96's mods nowadays, since I remember liking the ones I played in the past. So here is where I started...

TNLB is okay. The story tells that 'Buddy' must rescue his friend from the evil people. His grandmother told him she was kidnapped. I'm not sure what or who is the silhouette standing in the titlescreen, is that grandma? I mean, it's tough to tell, but anyways...

About as difficult, actually much easier than the original levels. Buddy wasn't tasked to survive a wave of the deadliest stunts while performing the most incredible acrobatics - he just needs to follow a straight line and tear some guards in the way. Sometimes the main path forks just before a locked door and you must go for the button first. Traps are rare and easy to avoid. I only recall a couple drop buttons in level 10, which demanded attention. The rest was fighting guards of varied skills, who usually appeared facing to the opposite direction for whatever reason. I took advantage of that and pushed an idle fat guard off a ledge. Speaking of, you face several of them in the same level, and another even weaker prior a Jaffar duel that can be skipped. Choices I guess.

I value that the levels look generally polished in terms of environmental details. I wasn't a fan of the orange dungeon myself - a bit of an eyesore (specially the pillars). I did find the piles of bones kind of cute in a "my son drew this" way.

Overall, I didn't mind this one, once again. Inoffensive, a little too linear for my taste. Props for custom sounds and such extra eye candy though, I'm sure effort was put into these.
Robert (2025-07-29 04:25:34 UTC)

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