Cheat: PRINCE.EXE megahitReleased in: 2012
PoP version: Prince of Persia 1
Description: "(missing)"
Starting time: 60 minutes
By: MP (Author)
Has altered: checkbox graphics checkbox audio
Custom levels: 13
Use DOSBox to start its executable "PRINCE.EXE".


enjoyment: stars
rated 4 by 1 person
difficulty: bar
rated 4 by 1 person
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comments: I've just finished playing this mod. All in all, I enjoyed playing it and it has a good difficulty. Some levels are better than others.
Level 1: basically, if you don't know how to pass guards without a sword, you're doomed, since you have to do it five times. I didn't like this level.
Level 2: most veteran players know how to pass guards without fighting them. This level is a bit boring.
Level 3: nice level, both the path towards the LP and towards the level exit. I don't think it's possible to get back from the LP though (the last jump is too far: you can't make speed on a single platform, nor can you start running there).
Level 4: okay level. One of the yellow guards is tricky to pass. I don't know how to pass the guard that's standing right after the chomper (you can go down to make him face the other direction, but can't get back up). I like the idea of having to go all around and back. As I wrote on the Princed forum, there is a shortcut.
Level 5: nice one. Not extremely difficult, but you must use your brains.
Level 6: if you didn't get enough LP's, you can't continue here. If you did, this level is very easy.
Level 7: sort of difficult. Again, an annoying purple guard right after a chomper. I used a level editor to check which potions I had to drink.
Level 8: the double jumps are annoying, the rest is doable.
Level 9: difficult to finish in one run. Other than that it's doable. Another annoying purple guard right after a chomper.
Level 10: not difficult, but extremely annoying, because you have to go back and forth through the entire level.
Level 11: no idea how to pass the purple guard. The rest seems pretty easy, although running back towards the gate seems impossible (the first part is okay, the last bit impossible to move fast enough). Also, how to get back after you've taken the LP?
Level 12a: easy. Basically the same as the original PoP1, with some traps added.
Level 12b: similar to level 6.
Level 13: the raise button is not opening the exit door.
norbert (2012-07-03 12:59:56 UTC)

Answers (to Norbert):
Level 1: JTG (Jumping Through Guards) is one of the most difficult trick in Prince of Persia and only some masters (for example Moscow Tracer) can do this. It shouldn't be in first level, I know, but it's only level, where I can "force" player to do this and it makes this mod really difficult.
Level 2: You're right.
Level 3: Yes, it's impossible, but you don't have to obtain this potion, because you obtain potions in level 2, 4 and 6 (on the right..., did you know it?) and you have enough LP to pass level 6
Level 4: I will make version 2.0, where it won't be this shortcut, I promise :). About guard: is he really too close to jump? If he is, I didn't know about it, because I didn't play this level (I can't pass level 1 and cheats don't works in this mod... ok, they works, but my PoP Total Pack doesn't). I'll correct it.
Level 7: Is the guard annoying or impossible to pass?
Level 9: similar level 7.
Level 11: I'll correct it, because this LP is necessary to pass level 12b (you obtain potions in level 2, 4, 5, 6, 7 (optional :)) and 11 - it's 7 lifes )
Level 13: What raise button? You simply run and jump and you end game like in original!
Thanks for good opinion and advices. It's my first mod, so they'll be useful when I'll create next ones (maybe I'll do it ever).

MP (2012-07-03 21:01:59 UTC)

(double post)
MP (2012-07-03 21:01:59 UTC)

Oh, sorry for double comment.
MP (2012-07-03 21:04:07 UTC)

In answer to your question: I'm not 100% sure, but as far as I can tell the guards I mentioned in my review (of levels 4, 7, 9 and 11) are probably impossible to pass.
As for the last level: try it for yourself, the gate that keeps the princess out won't open.
norbert (2012-07-03 21:37:48 UTC)

Everything what about you wrote is corrected in version 2.0. Download it on
As for the last level: You're right, I didn't see the gate, I thought, that I delete it.
MP (2012-07-04 18:19:10 UTC)

Norbert, how did you open the first gate in level 5? I have just seen (in Roomshaker) that it's impossible, because raise button is forward the pillar... How did you get up? If you couldn't do it normally (maybe you edit it in Roomshaker), I will must make version 3.0... And it isn't ok, that you didn't write me about it!
MP (2012-07-10 21:06:41 UTC)

First, you run-jump to the right, which will trigger a known 'bug', to end up where the LP is.
Then, go to the left: make sure you jump over the loose tile under which the green floating potion is, but do step on the most left loose tile.
Jump onto the platform with the green floating potion, from the top left, through the opening you created.
Drink the potion and keep jumping to the right until you reach the chomper platform.
Perform a tricky run-jump, back and forth through the chomper, towards the raise button with event 2.
That event will open the gate at the lower right of room 5, which is the "first gate in level 5".
Then, simply go down, keep running towards the left, onto the starting spot and towards the gate.
norbert (2012-07-10 23:43:53 UTC)

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