Cheat: PRISON.EXE megahitReleased in: 2007 PoP version: Prince of Persia 1 Description: "A Christmas release! The difficulty is fairly moderate and recommended for all skill classes." Starting time: 60 minutes By: Maurice Kaltofen (mk1995) (Author) Has altered: graphics audio Custom levels: 13 Download: 0000059.zip Use DOSBox to start its executable "PRISON.EXE".
enjoyment: rated 4 by 3 people difficulty: rated 2.5 by 2 people email service: Email me about new comments and replays.comments:
I liked it!
I liked levels 1, 2, 4 and 10!
For me the most difficult are levels 8 and 11 (took me a bit to figure out what to do!)
And I laughed when I saw what you did just after the Jaffar fight I found it funny!
L'indecis
(2023-04-28 01:56:19 UTC)
https://m.blog.naver.com/amoureuse46/223378212590
Is this the Right way Clear Level 1?
TESTATIKA
(2024-03-09 09:10:23 UTC)
Played and completed yesterday. It's another I had already downloaded years ago.
This is a fun set with plenty clever ideas and challenges. Here the difficulty comes, in part, from a host of special tricks and cautious moves needed to execute well enough every now and then. They are all easy to learn along the way, especially if you are looking for something both different and a little harder than the original game. The accessibility is there, regardless of skill.
The other side of the coin is leaps of faith aplenty (e.g. is falling/jumping here safe?). The levels aren't terribly long and so learning my way was part of the excitement. Besides, it's not like I haven't done those in my own mods before. I only found annoying a couple deaths because the author didn't put a room to the right. Thankfully it was only levels 5 and 9 that had this issue.
Some of my favorite observations:
- First of all, clean visuals and detailing. I will always appreciate when care was put into this aspect. Plus the custom graphics look very nice (e.g. gray mouse!)
- Use of feather fall potions not only for slow falls but slow jumps. Level 2 comes to mind.
- The secret gluttony room in level 4, I loved that for no reason.
- When a duel with a skill 1 guard is actually more involved than it seems. I'm thinking of level 5.
- Interesting use of stuck loose tiles. There're lots of them, I liked those in level 3 and 7 in particular.
- A suicidal guard at the end of level 4. Perhaps he should have not sheathed his sword before so he could hold onto the edge...
- Speaking of guards, there's plenty of funny situations where you must spook a guard from behind or lead him to a chomper. I liked those in level 1 and 7, and level 8 has one clever case too. So does a green guard in level 10, not to mention the guy at the bottom of a pit (lol).
- All 1UPs were interesting to find. I only declined the level 9 one, because I didn't want to risk another death. It gotta be obtainable I assume.
- The running jumps in level 11, it took a few attempts to know a good execution.
- Level 3 has a small issue. The starting room is the same of the checkpoint, if you die later (likely to happen), you will restart in the air and loose one hitpoint. Also, there will be a tile removed in another room, revealing a gap, which you can jump over.
- Even the road after the shadow merging can be deadly without foreknowledge (or, perhaps avoidable if you realize what room number appears first).
- I also found post Jaffar's death amusing. Possibly the only case a floating button doesn't weird me out.
Overall, a good mod of moderate difficulty and pleasant visuals to revisit someday for sure. Quite recommended.
Robert
(2025-07-24 23:13:47 UTC)