Cheat: PIRATES.EXE megahitReleased in: 2006
PoP version: Prince of Persia 1
Description: "This mod features totally new graphics and levels. Its palace set was created specifically for this mod."
Tags: custom-story
Starting time: 60 minutes
By: augiasz (Co-Author), hanswurst (Co-Author), programmer (Co-Author)
Has altered: checkbox graphics checkbox audio
Custom levels: 12
Use DOSBox to start its executable "PIRATES.EXE".


enjoyment: stars
rated 4.5 by 2 people
difficulty: bar
rated 3 by 3 people
email service:
Email me about
new comments and replays.
comments: Cool custom graphics, like the ship's captain. :)
norbert (2014-04-29 23:12:00 UTC)

Very good designing, and nice levels. The only thing is that I need more than 60 minutes to complete all the mod even getting the LPs, but of course I'm not a fast player :)
Robert (2014-05-18 05:46:25 UTC)

Notice that in Lvl6 the starting point should be placed where the door is. (in another room). So it'll be good to change this with RS.
Robert (2014-05-18 06:06:57 UTC)

Very clever and interesting levelset: each level is so great and need a detailed exploring. The only exception is level 6 that starts when it should end, I think there's a mistake in that level; and disappointing in the end of the game miss the reunification with Dark Prince and the last level, 13; after killing Jaffar.
malvivio (2016-03-13 09:18:00 UTC)

Yes passed, but was with some difficulty! Thanks!

YURA (2017-03-24 16:07:55 UTC)

I replayed this today. This is a very fun set to come back every once in a while. I always enjoyed how both the twists and turns of progression and the custom assets work together to enhance the complexity behind the levels -- with lots of wooden details, tricky gate puzzles, guards you don't necessarily fight, inescapable areas, it all boosts immersion, and no doubt that pirate themed does blend nicely with the main plot.

I mentioned gate "puzzles" because those abound, and you'll be doing a lot of backtrack in some levels, sometimes depending on your choices. For example, Level 5 becomes one of the longest levels no matter what (unless tricks?), as you search for buttons in the deepest parts. Some hidden LPs can eat a chunk of your precious time - like a "pick your poison", which can add challenge. And a few blind jumps/drops here and there, though nothing too gruelsome. I quite approve of the multiple feather fall potions, in particular the two in level 9.

The time issues I used to have in the past were now circumvented by playing each level at least twice -- first to relearn, then to tackle as fast as I could. My final time was 16:02 left, which is pretty good all things considered. I did skip a few LPs (levels 2, 5 and 11) this time, just to test my faith, though it seems it wasn't necessary. Still, there's not much margin of error, and the fact that the save/load function¹ doesn't always work adds pressure and tension, which is one of the many reasons of me coming back to this set (along with the levels feeling "classic").

There's also two other minor things. The first, Jaffar appears dressed normally instead of as a pirate in the duel, unlike in the cutscene. And the mistake in level 6 that's been mentioned already, although it's not like you loose much for not starting in the corresponding door...

Despite these things, this is a quality set that I wholeheartedly recommend, maybe even with some ambient music now that that's a thing with source ports. I might also suggest taking your time to learn the levels first, before going for the full run. It's not a hard set imo, just that 60 minutes is pretty tight.

¹ Save/load thing: you can only load a save if you didn't close the game, so basically if you loose or Ctrl+R and Ctrl+L it'll work, not the next time you run the game. I'm guessing this has to do with the files' names being modified.
Robert (2022-11-23 04:59:40 UTC)

login to comment
replays:question marklogin to submit