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Very well done, I could enjoy playing the snes levels in a PC mod... Just to say, there's a glitch in level 7. If you hit the skeletons more than 3 times, the game crushes. But to make the skels invensible, using CusPop, change the number of hit points to the maxium (I think is 255). Even doing this, if you push a skel out of and edge, and falls off onto a flat floor, then the game will crash.
apoplexy 2.6b (and newer) can fix this problem via its EXE screen.
I am terribly sorry but I can't complete level 11. There is a long jump towards a gate with a falling tile just above it. Prince won't catch the door ledge even with good 'shift key' timing. Does anyone manage to do it ?
What the author had in mind was indeed what you describe:
@nuzbunt - Actually there is a missing room bottom left of that gate. Using an editor (Apoplexy/RS), there has to be a room above room 12. As Norbert mentioned about the lower screen switch - due to a lack of a room on the left side of room 3 (below & left of the gate), the prince can't catch the ledge. Of course this was also intended to imitate the original SNES level 18.
Thank you both for your help !
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