Cheat: KX.EXE megahitReleased in: 2005
PoP version: Prince of Persia 1
Description: "(missing)"
Tags: custom-story
Starting time: 60 minutes
By: Darth Marsden (Author)
Has altered: checkbox graphics checkbox audio
Custom levels: 13
Use DOSBox to start its executable "KX.EXE".


enjoyment: stars
rated 3 by 2 people
difficulty: bar
rated 1.5 by 2 people
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comments: I played this mod like two or three years ago. It's nice, the designing is kind of weird, there's too much loose floors over walls. The funny thing is that you don't need to fight some guards, becuase the already die by themselves.
Robert (2014-05-18 06:21:25 UTC)

Replayed this an hour ago. I enjoyed it, possibly more than last time (years ago), now that I did read the text file previous adventuring any further into the levels. What felt "weird" before was actually just part of the author's intentions, and now I could appreciate them better.

The levels feel cohesive: according to the plot, Kris -our character- was thrown into the island's dungeons, which are deadly and falling to pieces. Hence why many spaces lack support or background detail, and the floor continuously collapsing, often exposing empty walls and pillars. They don't look bad to me, they're part of the antagonist's tricks. I'll attribute that to the environment, drawn to feel like a credible abandoned place.

Speaking of, I really liked the rusty dungeon assets, and the palace replacement¹ -- a construction site? -- might look unpolished at first, but definitely grows with progression. The cutscenes unfortunately do glitch every now and then, particularly the last scene where Kris reunites with the girl, which I think isn't supposed to happen since there's no mention of a princess, unless that's ADA... anyways, no big of a deal actually, I still embrace the effort put into crafting its own story.

Another thing I got this time: guards that aren't meant to be fought right away will -sometimes- dissapear first and "meet you later" on the same row, maybe in a different level. In level 6, the main guy keeps "escaping" from you until the formal confrontation in the lowest ground². This is a neat effect imo. There're multiple healthy, elite henchmen to fight, before the final guy. I'm only not sure about the purpose of the skeletons in level 3 ...

People looking for an easy time might feel at home playing this. Its means of difficulty aren't anything fancy -- just beware of loose tiles, blind drops, and this or that guard. The evil foe didn't install any chompers, and spikes and gates are very rare. Time is a little strict but more than enough, life potions are super easy, and progression is straightforward and linear, so you shouldn't get lost. My personal highlight was level 9, where I fought a tough guy upside down.

¹Tip: look for tiny scribbles to detect impassable walls.

²Note that the exit door this level (6) bugs, so you can't exit normally. You have to fall down from the shadow room - basically follow his steps (;
Robert (2022-11-23 20:00:29 UTC)

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