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Cheat: PRINCE.EXE megahitReleased in: unknown year
PoP version: Prince of Persia 1
Description: "(missing)"
Starting time: 60 minutes
By: hanswurst (Author)
Has altered: checkbox graphics checkbox audio
Custom levels: 13
Download: 0000030.zip
Use DOSBox to start its executable "PRINCE.EXE".
screenshotscreenshotscreenshot

DOSSDLPoPMININIM

enjoyment: stars
rated 4.5 by 2 people
difficulty: bar
rated 2.5 by 2 people
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comments: Stuck at lvl10. some buttons don't seem to work . . .
Argelino (2021-05-20 02:48:27 UTC)

So I saw the comment above , opened lvl10 in Apoplexy - saw that it is doable and then I started playing normally from lvl1 only to discover that lvl11,lvl12 and 12a are not doable.
Mr.CB (2022-10-27 18:01:59 UTC)

Can my comment above be deleted?

Anyway I didn't want to give up and surprise,surprise this mod is doable.

Full playlist : https://www.youtube.com/playlist?list=PLADI8wRr1S9jy6pO06bFJehJBDPCooKHI
Mr.CB (2022-12-07 16:57:32 UTC)

One more from the series completed. I don't think they are related to each other (as sequels or such), but they don't have actual names anyways.

In this iteration, the author incorporated the stuck loose floor to his level design. Every level has one or more puzzles around figuring how to force those tiles to fall, when is the convenient time to do that, and when to avoid them at all costs - this of course alongside the author's other typical means of challenging players. I found the quality of the puzzles with such tiles to be pretty good, of easy to medium difficulty generally speaking, definitely accessible if it's the first time you are learning about this variant of loose floor. Personally, it was usually the levels' other tasks that were the most difficult to part for me, as sometimes there was a special trick I didn't know of or something non-obvious to figure out, though I have to appreciate the author wanting to innovate.

The level length is as long as it's ever been, for the series' average. It goes without saying that 60 minutes isn't enough to finnish if playing at a normal pace, but apparently rushing while following progression as intended won't do it either. I watched a bit of Mr.CB's playthrough and there are some skips that helped him/her reach the princess' chamber with a few seconds left. Heh, well, I'm starting to get used to adding 15 more minutes to release pressure, not that I didn't see that happening since level 4 with already 20 minutes gone...

Highlights!

- Not exactly a highlight but an observation: guards in each level are all the same colour, so say, in level 2 they are light blue. This only meant I would notice the skills once I'm in the fight, unlike in previous HWlevs where the colour would tell me the skill.
- Getting the sword in level 1 is becoming more convoluted each time. I liked it.
- The stuck loose tiles I enjoyed the most, or rather the puzzles, were in levels 2, 8, 9 and 12b. There is one in level 11 that's kinda evil.
- I got almost every LP, except in level 11 (got it, died, then skipped). The one in level 7 was my favorite of all, in that I felt smart for finding it as early as possible.
- Level 4 has one particular setup with a guard that's bit tricky to read. It was more involved than I thought at first, though eventually I found the solution wasn't some obscure trick but a case of figuring the right order of the steps to follow, thankfully. What wasn't so funny was jumping through the mirror and clipping through the floor I intended to land on =/
- Similarly, in level 10 I was stuck for a while, probably in the same place as Argelino was. Turns out that certain gates are actually more useful when closed!
- In level 12b, I learned that you can jump over three drop buttons, which I wasn't sure was possible (in level 9 I thought you had to release a loose tile over one of them). Props to Mr.CB for showing the right trick. Might be listed in this site but I couldn't find it.
- Level 5 was my favorite. Seems to be the case each time, heh. What I liked was the puzzle for the guard you see at the start, very funny way to get rid of him. The role of the shadow was clever too.
- Speaking of the shadow, I liked that meeting him in level 12a wasn't as casual as is typically the case, in easy-medium sets at least. Here, you are shown a route, very early on, that leads to a road which looks suspiciously unfinished. Gotta find out what's the deal with that...
- Oh, and, so many windows everywhere!

Overall, perhaps not my favorite of the series so far, though I'm still pleased with the author's creativity. I can safely confirm all levels are passable if following the intended progression, no need to skip huge chunks of any level unless for legitimately beating the whole levelset. Recommended with megahit to take off the pressure from time.
Robert (2025-09-07 06:00:30 UTC)

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