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Cheat: PRINCE.EXE megahitReleased in: unknown year
PoP version: Prince of Persia 1
Description: "(missing)"
Starting time: 60 minutes
By: Steven Fayers (ecco) (Author)
Has altered: checkbox graphics checkbox audio
Custom levels: 13
Download: 0000022.zip
Use DOSBox to start its executable "PRINCE.EXE".
screenshotscreenshotscreenshot

DOSSDLPoPMININIM

enjoyment: stars
rated 4 by 1 person
difficulty: bar
rated 2 by 1 person
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comments: Does anyone know a video for level 12 please?
L'indecis (2023-04-29 15:05:39 UTC)

@L'indecis, when you reach the room with the spiked floor, jump forward from the pillar at the top left. (Walking forward won't work.) Tiles will appear out of thin air, because you merged with your shadow. If this is not where you are stuck, let me know.
norbert (2023-06-24 05:10:20 UTC)

Yes spot on thanks!
L'indecis (2024-03-01 12:23:42 UTC)

I had this one in my hard drive. I'm very certain I had already played some of it a long time ago with Total Pack, as well as other ecco mods.

One thing that struck me at the time was seeing the silver palace tileset converted for PC. Now I feel it only makes drop buttons a little harder to notice and some graphical glitches happen here and there. Looks good though, adds a certain "abandoned" flavor, like it's somehow scarier to explore. Well, that is also how SNES' atmosphere feels like too. Ecco's dungeons truly capture that feel, whereas his palace levels felt more hostile. I feel he was trying to create SNES-like wall patterns but ultimately part of the palace looks unpolished, though passable.

The levels are mainly classic, sometimes feature rooms chock-full of traps or gates that must be reached in time, and not that many guards, though you'll feel a couple dickish placements. You want to act quick and intuitive in several places. The navigational aspect is imo the core difficulty, from a psychological point -- you jump, climb and check for loose tiles a lot, and there is usually a sense of unease reigning even in safer rooms. Besides, many levels take 4-5 minutes, or more if you search for 1UPs. My final time was 10:00 minutes, and I only spotted three life potions, one of which I opted to skip to save time, since that same "unease" feeling. I'd recommend not ignoring regular health potions, some dangerous falls are mandatory.

Personal highlights/moments:

- Some rooms in early levels have inaccessible areas you later revisit in other levels. I'm keen of this design choice.
- After fighting the skeleton, there was one particular gate that appeared half open after I left the room and then reentered almost immediately. The button did the opening sound, just the gate not visibly functioning, but mechanically. Weird behavior.
- The gates rush in level 7 was a little nerve-wracking, I thought I wouldn't be able to reach the end, but fortunately there was a twist to the story.
- Getting the LP in level 10 was quite interesting. I wonder if other LPs I didn't find would have consumed too much time. Perhaps this set would have benefited from extended minutes?
- A red guard in level 8 is in a very mean place. I'm not sure if I was just lucky that he didn't instantly knocked me off the ledge the two times I got there.
- If you weren't aware of yet, prince can easily do 2-tile long-jumps (also known as trick 28). Ecco asks you to do a lot of these in the set. I mention because it caught my attention, it's not very frequently required in classic-oriented mods (not that I'm complaining!).
- I liked the twist behind the shadow-merging part - since I read the comments above, I knew what to expect. You can still figure it out on your own with simple observation.

While I really enjoyed ecco's SNES mod in the past, I never checked any of his PC mods in full until today. Glad I finally did. Barring a few personal nitpicks, I mostly enjoyed my time.
Robert (2025-07-27 22:17:07 UTC)

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