torch
torch

Cheat: PRINCE.EXE megahitReleased in: 2002
PoP version: Prince of Persia 1
Description: "(missing)"
Starting time: 60 minutes
By: Brendon James (Author)
Has altered: checkbox graphics checkbox audio
Custom levels: 10
Download: 0000020.zip
Use DOSBox to start its executable "PRINCE.EXE".
screenshotscreenshotscreenshot

DOSSDLPoPMININIM

enjoyment: stars
rated 3.25 by 4 people
difficulty: bar
rated 1.5 by 4 people
email service:
Email me about
new comments and replays.
comments: I've played this set in original graphics. Also another levelset that inspired me to create levels.
Robert (2014-05-18 06:03:45 UTC)

Here there are some problems in Level 7: first of all I think it starts in a wrong room: he should fall from above from level 6, and it's not so, then is not possible to get access to the superior part of the level. With tricks I learn how to do: using the Knight version of character so that he can pass through the closed gate to go upstairs; but also doing this remains the BIG problem of the button that should open the exit door that doesn't work: the door remains closed and you can't go to the next level!
malvivio (2015-01-12 14:18:16 UTC)

I forgot to write about that, I had the same trouble, so I edited those parts by myself.
Robert (2015-05-05 05:26:27 UTC)

Hi Guys,

How did you edit this?

If I try to edit it by putting its files in the apoplexy folder, then apoplexy shows me the original levels instead of these levels!


endriuw (2017-03-10 19:51:58 UTC)

Prince of Persia 1 for DOS files need to be in apoplexy's prince/ subdirectory.
PoP2 for DOS in prince2/
PoP1 for SNES in snes/
Note that this mod was created with RoomShaker, which means some tiles may show up as question marks. Editing and saving and such should still work properly though.
norbert (2017-03-10 20:21:13 UTC)

Fixed the bug using apoplexy...

I liked this mod! Nice levels, wonderful graphics! I just give 4 stars for the enjoyment because of that bug which made me get lost in level 7 trying to pass it, and which made me use apoplexy to fix it.

There are some levels which are identical to the original PoP1 ( levels 5, 10, 21 and most of level 6 ), maybe it was just a tribute to the original PoP1 :-)

endriuw (2017-03-12 14:03:59 UTC)

I have just noticed the webpage says:

Custom levels: 13

Actually 3 levels are identical to PoP1, then perhaps you should change that number and put 10 instead?
endriuw (2017-03-12 14:05:50 UTC)

You are right.
I've changed it to 10.
norbert (2017-03-12 15:26:04 UTC)

The puzzles and level design are entertaining, at least in the new levels, as some are identical to the original game.
The difficulty is generally balanced, although in level 3, when you pull the skeleton down, it magically rises again and starts walking around on its own, going up and down as if it could climb or jump.
The graphical changes leave a bittersweet taste. While the wooden structure and decoration are pleasing, the potions, the stark black walls, and the prince's clothing don't fit or lack detail. Furthermore, some tiles appear completely black, which seems like a bug the creator didn't bother to fix.
Moreover, in level 7, there's a tile that's supposed to open the exit door, but it doesn't work, making it impossible to complete.
Gequi (2026-05-18 17:31:30 UTC)

login to comment
replays:question marklogin to submit