sooguard
Miembro reciente Envíos: 3 Registrado: 18/9/2003 Status: Desconectado
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publicado el 21/9/2003 en 10:32 |
poirot wrote:
>But that's not all: if PV3 is Ok, we'll start re coding a new engine of the game! with full graph, sound, levels support, etc.
I realy whant to participate on the project.
It will be for windows ? (I Have som experience with DirectX and OpenGL )
It will be 3D?
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poirot
PV3 Coder Envíos: 184 Registrado: 24/10/2002 Status: Desconectado
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publicado el 22/9/2003 en 20:44 |
The program will be portable, so I think OpenGL is gonna be fine. What I want to do is an engine as abstract as you can edit everithing game, even adding scripting in the levels format for some things inside the game. I think we can start in 2D and after that add a 3D engine so the player/level designer will be able to choose. What do you think?
Any suggestions? |
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ecco
Miembro normal Envíos: 14 Registrado: 26/5/2003 Status: Desconectado
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publicado el 26/9/2003 en 08:26 |
I think it could be a good idea. I don't know anything about game engines, but I can make things in 3d if it's required. |
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poirot
PV3 Coder Envíos: 184 Registrado: 24/10/2002 Status: Desconectado
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publicado el 26/9/2003 en 09:49 |
great it will take a time, but for the moment I'm practicing with MSVC++ (I don't want to edit moogi's code without knowing a lot of the Win Api; btw, we really need him). I want to finish PV3 first, so we can use it to design test maps in the engine coding.
[Editado el 26/9/2003 por poirot] |
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