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Autor: Asunto: Alpha Testers

PV3 Coder





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  publicado el 16/5/2003 en 06:04
Here Alpha testers can post limitations on the code, suggestions, etc so we can fix bugs and improve the features.

Download Alpha test version here!!!
(I've improved a bit the download system)

[Editado el 17/5/2003 por poirot]

 
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  publicado el 16/5/2003 en 15:01
This is what I picked up yesterday, I'll be doing more debugging today

1) After closing a loaded level, When you click NEW that level will be reloaded as if it was a new level

2) The first level you get when you open the program seems uneditable ??

3) After loading levels.dat, no way to change between levels?

4) After loading levels.dat, first level seems un-editable in parts? (Bottom and Right area of the map)

5) File Open Dialog, the setting FILES OF TYPE, defaults, and when set to: Prince of Persia Map Data (*.dat, *.ped); shows no files for me.
My dos files are all caps, I don't know if that matters

6) ZOOM TOOL - When zooming out you cannot go from 50% to 20% like you can with just choosing it from the VIEW -> ZOOM menu

7) Shortcut key (ALT + S) Shares functions with MAP TOOLS->SELECT and ADDONS->EDIT SAVED GAME

8) If you open a whole bunch of NEW levels (from 20 - 40) and close a bunch, if you create say 10 new ones you'll get blank levels
with corruption in them. Sometimes if you close the program down with these levels loaded, you get a memory reference(leak) error.
Hard to follow I know but reproducing seems easy everytime

9) These shortcut keys will not work (They will not do the function, but you can click it in the menus, it will work)
MAP TOOLS->BACKGROUND->Torch CTRL+SHIFT+T
VIEW->Status Bar ALT+1

10) These Functions do not work at all
FILE-> SaveAs
Export To Image
EDIT-> Undo
Redo
MAPTOOLS-> OBJECTS-> Start Position
Debug Position
Guard

MAPTOOLS-> BACKGROUND-> Bricks
Window
Big Window
Column
Big Column
Random

MAPTOOLS-> PANEL-> Random

MAPTOOLS-> GATES-> Level Gate

DEBUG-> Execute Prince Of Persia

11) Status bar does not respond when NUMLOCK/CAPSLOCK/SCROLLLOCK are toggled on/off


[Editado el 21/5/2003 por poirot]

 
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  publicado el 17/5/2003 en 03:07
Good work, let's analyse the bugs in Alpha 6:

1) After closing a loaded level, When you click NEW that level will be reloaded as if it was a new level
Interesting fact, some memory was not freed (it happens when the maps class is destroyed only)

2) The first level you get when you open the program seems uneditable ??
It wasn't programed, I have to make a template levels.dat for this case

3) After loading levels.dat, no way to change between levels?
PageUp/PageDown (I'll have to advice that in some place)

4) After loading levels.dat, first level seems un-editable in parts? (Bottom and Right area of the map)
Yes, the add/rem screens were implemented this pronlem won't happen

5) File Open Dialog, the setting FILES OF TYPE, defaults, and when set to: Prince of Persia Map Data (*.dat, *.ped); shows no files for me.
My dos files are all caps, I don't know if that matters
Interesting bug

6) ZOOM TOOL - When zooming out you cannot go from 50% to 20% like you can with just choosing it from the VIEW -> ZOOM menu
Ok

7) Shortcut key (ALT + S) Shares functions with MAP TOOLS->SELECT and ADDONS->EDIT SAVED GAME
It is my Fault, I'll fix it as soon as possible Good testing

8) If you open a whole bunch of NEW levels (from 20 - 40) and close a bunch, if you create say 10 new ones you'll get blank levels
with corruption in them. Sometimes if you close the program down with these levels loaded, you get a memory reference(leak) error.
Hard to follow I know but reproducing seems easy everytime
The same problem, the memory was not freed correctly

9) These shortcut keys will not work (They will not do the function, but you can click it in the menus, it will work)
MAP TOOLS->BACKGROUND->Torch CTRL+SHIFT+T
VIEW->Status Bar ALT+1
I'll correct it

10) These Functions do not work at all
FILE-> SaveAs
Export To Image
EDIT-> Undo
Redo
MAPTOOLS-> OBJECTS-> Start Position
Debug Position
Guard

MAPTOOLS-> BACKGROUND-> Bricks
Window
Big Window
Column
Big Column
Random

MAPTOOLS-> PANEL-> Random

MAPTOOLS-> GATES-> Level Gate

DEBUG-> Execute Prince Of Persia
Never programed, I used Execute Prince Of Persia to place testing code there

11) Status bar does not respond when NUMLOCK/CAPSLOCK/SCROLLLOCK are toggled on/off
Ok, we'll fix it

 
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  publicado el 17/5/2003 en 03:19
Any suggestions about the addons shortcuts, because all the items had or have comflicts with other items?
is Shift+1, Shift+2, Shift+3 and Shift+4 ok?

 
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  publicado el 17/5/2003 en 14:18
Hello poirot
i am back in vienna
i cant answer your letter because i had to camp a week with my schoolmates.
now i ll translate further, download your Alpha 6 and report

 
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  publicado el 18/5/2003 en 11:42
Hi Floriam, wellcome back!

People: Alpha 7 is now in the site, there ir only one visible improvement: the start position. The other (and non visible) improvement is the new maps library code (a bit faster). Toolbars are not included yet, but they will.
We are working in the posted bugs too

 
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  publicado el 20/5/2003 en 19:54
Is the placing of players/guards broken? And same with editing of properties? (What type of potion, what switch triggers what door.. so on)

What I'll do is after I'm done retesting the bugs I posted, The ones not fixed I'll keep and add anything new. And as each release goes by, I'll remove as they get fixed but it will enable us to keep track of any missing features not implimented. Does that sound ok?

 
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  publicado el 20/5/2003 en 20:32
VERSION 7

Bugs:
1) If you cannot edit the default level that is loaded on startup, then it should not load for now. (Func: #1)

2) Need a way to distiguish between editable screens and uneditable screens (Func: #2)

3) File Open Dialog, the setting FILES OF TYPE, defaults, and when set to: Prince of Persia Map Data (*.dat, *.ped); it will
show ped files but not dat files

4) ZOOM TOOL - When zooming out you cannot go from 50% to 20% like you can with just choosing it from the VIEW -> ZOOM menu

5) Shortcut key (ALT + S) Shares functions with MAP TOOLS->SELECT and ADDONS->EDIT SAVED GAME

6) These shortcut keys will not work (They will not do the function, but you can click it in the menus, it will work)
MAP TOOLS->BACKGROUND->Torch CTRL+SHIFT+T
VIEW->Status Bar ALT+1

7) These Functions do not work at all
FILE-> SaveAs
Export To Image
EDIT-> Undo
Redo
MAPTOOLS-> OBJECTS-> Start Position
Debug Position
Guard

MAPTOOLS-> BACKGROUND-> Bricks
Window
Big Window
Column
Big Column
Random

MAPTOOLS-> ARCH-> Up Part Big

MAPTOOLS-> PANEL-> Random

MAPTOOLS-> GATES-> Level Gate

DEBUG-> Execute Prince Of Persia

8) Status bar does not respond when NUMLOCK/CAPSLOCK/SCROLLLOCK are toggled on/off

Missing Functionality:

1) The first level you get when you open the program is not editable (It is restricted to LEVELS.DAT only)

2) Ability to add/remove screens on a level




PS: Are their more graphics to be ripped from the original? Because I can try and work on that if you want?

 
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  publicado el 21/5/2003 en 00:38
quote:
What I'll do is after I'm done retesting the bugs I posted, The ones not fixed I'll keep and add anything new. And as each release goes by, I'll remove as they get fixed but it will enable us to keep track of any missing features not implimented. Does that sound ok?


Yes, please it sounds perfect

Alpha 7 didn't fix all the bugs, but instead it was added the start position.

I hope alpha 8 have Screen Add/Remove and Shortcut bug fixed.

 
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  publicado el 21/5/2003 en 00:41
I've added you in my Trillian. Please tell me the city/Country where you live for the credits.
 
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  publicado el 21/5/2003 en 10:45
quote:
PS: Are their more graphics to be ripped from the original? Because I can try and work on that if you want?



We ripped all the images except the animations:
  • Torch
  • green, blue and red potions


     
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      publicado el 22/5/2003 en 13:59
    don't forget the MIRROR from level 5
     
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      publicado el 25/5/2003 en 20:31
    It is in Level 4. I made some primitives to edit the Mirror screen, however editing the mirror position in the screen could be impossible to do without editing prince.exe file. The same happens with the skelleton (3), the shadow (5, 6 and 12)and the mouse (8).
     
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      publicado el 27/5/2003 en 19:52
    no problem the shadow is boring
    thats not important
    the most important thing is that this editor works without mirror skelleton and mouse.
    you can do this in PV4.

     
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      publicado el 27/5/2003 en 19:55
    i cant figure out how to change the level.
     
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      publicado el 27/5/2003 en 20:56
    Page Up/Down
     
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      publicado el 28/5/2003 en 23:11
    I have some difficulties with the chopper.
    Every time, when I set one, save the level and test it, the sreen shows many different pixels, when there should be a chopper.

    And by the way, I am only able to open the first level with Page up, and nothing more. The levels also seems to be only editable in parts.

    Jackson

     
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      publicado el 29/5/2003 en 01:02
    Hi Jackson, I think you are using PV2.5, you may change levels in PV2.5 with the numbers 1 and 2. The chopper can't be setted on level 1, 2 or 12 (memory problem).
     
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      publicado el 29/5/2003 en 08:34
    Hello Poirot,

    I am using PV3! Perhaps it's an older version that I use. I going to download PV3 again and I'll see, if the problem disappears.
    I'll inform you, if the problem further exists.

    Jackson

     
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      publicado el 29/5/2003 en 09:52
    The parts you are describing as editable are the game screens, the other screens (normaly filled with walls) are non-editable unless you set the screen as editable (this option is programed but not included in the editor)
     
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      publicado el 29/5/2003 en 19:04
    will you include the option to set the screen as editable in the editor? The editor itself is realy good and it will be perfect, when the user is able to built an complete level by it's own.

    By the way, the chopper works fine after the third level.

    The following functions of the editor does not work:
    Map Tools: Guard
    Background: all except torch and column
    Arch: up part big
    Panel: The door opener doesn't correspond with any door.

    If you need someone to translate the editor into german language, let me know.

    Jackson

     
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      publicado el 29/5/2003 en 22:01
    Hi Jackson,

    quote:
    will you include the option to set the screen as editable in the editor?


    Yes, it will be included as soon as we could code it. Remember this is an alpha version.

    Do you have any mail, icq number, msnm, aolm or yahoo messenger to contact? (my mail is princedv3 at princed.com.ar and my info is in the profile button)

    It would be great if you finnish the german translation of PV2.5 that is unfinished.

     
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      publicado el 30/5/2003 en 15:44
    poirot
    I've been very very sick. But I'm getting better now. I should be able to do some more testing. How is Alpha 8 comming along?

     
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      publicado el 30/5/2003 en 16:46
    What's going to be done in Alpha 8? And when is it finished?
     
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      publicado el 30/5/2003 en 18:51
    Moogi the main PV3 coder is very bussy so I couldn't contact him. He has the latest version so I can't go un with my part of the coding untill he send me the last version. I'll keep on trying to concat him.

    Anyways, the PG and PS projects have been going very well this days. I've been working a lot in the bitmap extraction.

     
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      publicado el 31/5/2003 en 17:40
    One more thing. Sometimes you can't save the level at all. Until this is fixed, when you can't save, open another windows of Princed and go back to the first one. Works like magic: you can save again...
    Also, I could translate Princed 3 to Estonian when it's ready... 2.5 translation has many grammatical errors.
    Also I could help you out in something...

    [Editado el 31/5/2003 por Eero]

     
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      publicado el 1/6/2003 en 00:53
    Cool, every kind of help is welcome Do you know about programming, designing, etc etc?
    By the way, you are very good at beta testing.

    It is good to know about this solution, I'll try it out!

     
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      publicado el 1/6/2003 en 07:16
    Well, in what language you program Princed? Then about design, I mostly design GUIs and levels, web design is a bit hard to me, although I know HTML, CSS, PHP and Java pretty well...

    Then about betatesting: I actually tried to make my own levels instead of just trying out features... Currently it's impossible because: you can't place guards (or delete existing guards), you can't choose the type of potion (or can you?), you can't choose which doors open or close when you push to a panel, then you can't place starting places/doors and finish doors, and finally setting screens as editable.

    About my solution, when save button is disabled, you can save your level from File menu, and in this case, the levels couldn't be loaded in PoP... Opening another window enables the button.

     
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      publicado el 1/6/2003 en 23:55
    Using the program and making levels is the best way to beta test the program.

    PV2.5 and lower was made in Turbo Pascal 7.0. PV3 versions were made in MSVC++ 6. Maps handling library was translated from Pascal to Ansi C and the to C++ to be included as a class in PV3. PG was completely made in Ansi C and it will be translated into a C++ class as soon as it is finished and tested. PS extractor will be made in Delphi and then we'll use the code to make an Ansi C library and then a C++ Class to be included in PV4 kit.

    I must apologize because I gone from my computer when we were talking on msn, I had to go to very fast.

     
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      publicado el 2/6/2003 en 15:56
    Yeah! I hope next version will solve problems mentioned above...
    I could help in programming (except Ansi C part), but not before 24th.
    quote:
    I must apologize because I gone from my computer when we were talking on msn, I had to go to very fast.

    That's ok, we can talk later...

    [Editado el 29/6/2003 por Eero]

     
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