Thraka
Miembro normal Envíos: 14 Registrado: 23/4/2003 Status: Desconectado
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publicado el 23/4/2003 en 20:32 |
I can't figure out how to do anything in the game, primarily because i can't read the language and can only read english You guys are to smart for me, any "change to english" key or something in the program?
PRINCED IS THE BEST!!! |
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poirot
PV3 Coder Envíos: 184 Registrado: 24/10/2002 Status: Desconectado
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publicado el 26/4/2003 en 17:55 |
Princed V2.5 is very complicated, isn't it? We are finishing the PV2.5 items translation, check our site un a few days, and you'll get it In a future, we are going to release Princed V3 in several languages. |
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Anónimo
No registrado
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publicado el 28/4/2003 en 14:05 |
Most people know english, so why use time to make it in a lot of languages? |
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poirot
PV3 Coder Envíos: 184 Registrado: 24/10/2002 Status: Desconectado
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publicado el 28/4/2003 en 17:10 |
It's not a waste of time, if the program was made using constants, you only have to change the language strings from a language to another and it's done. |
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Thraka
Miembro normal Envíos: 14 Registrado: 23/4/2003 Status: Desconectado
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publicado el 29/4/2003 en 14:46 |
quote: It's not a waste of time, if the program was made using constants, you only have to change the language strings from a language to another and it's done.
Nice thinking
It doesn't look to hard to figure out, just going to take sometime to get familiar. But without being able to read anything, it's hard to even get started |
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Anónimo
No registrado
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publicado el 29/4/2003 en 18:55 |
If you want to, I can translate it into Dutch, if you give me a reasonably legible version in English. I can understand a bit of your language, but not all. What is it anyways? Spanish? ;-)
Please mail me, my address is in the forum, and I have just mailed you. |
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Anónimo
No registrado
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publicado el 29/4/2003 en 19:01 |
Sorry, I really cannot figure out how to login... Just visit my website at phys.uu.nl/~dijkema |
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poirot
PV3 Coder Envíos: 184 Registrado: 24/10/2002 Status: Desconectado
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publicado el 29/4/2003 en 23:06 |
Thraka: Princed V2.5 is now released! download it! noe it's all in English!!
Jan: Go to modules.php?name=Your_Account&op=new_user to get your account, or to http://www.cnu.net.ar to change the language to Dutch or English. |
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Anonymous
No registrado
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publicado el 25/5/2003 en 13:53 |
quote: It's not a waste of time, if the program was made using constants, you only have to change the language strings from a language to another and it's done.
How to use the program? |
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poirot
PV3 Coder Envíos: 184 Registrado: 24/10/2002 Status: Desconectado
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publicado el 25/5/2003 en 20:28 |
Maybe some day I'll write a tutorial about PV2.5, but we are really setting all our efforts into PV3, so it'll have a help in the CHM format made by Rob and Jan. So, we only have to wait. |
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ChrML
Miembro normal Envíos: 11 Registrado: 7/5/2003 Status: Desconectado
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publicado el 26/5/2003 en 17:51 |
Princed 2.5 is really easy to use, and V3 comes very soon (which is easy as a dream), so don't bother.
Why not get V3 compile the levels.dat from the bottom? Without templates, and stuff like that. We do know all about it, so why not? |
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poirot
PV3 Coder Envíos: 184 Registrado: 24/10/2002 Status: Desconectado
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publicado el 2/6/2003 en 19:19 |
The map edition class is only able to open and edit a .dat file, it wasn't made for the purpose of creating a new levels.dat. There are lots of values (like checksums and other stuff) that are in levels.dat which must not be changed, so it is easier to start with a template .dat with all of this values in the correct way. |
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Thraka
Miembro normal Envíos: 14 Registrado: 23/4/2003 Status: Desconectado
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publicado el 3/6/2003 en 17:49 |
I can see how that would be a problem. I would suggest a single edit mode then where you can make and save a level as a PRINCED level format. Then when you load levels.dat you can import/export levels |
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poirot
PV3 Coder Envíos: 184 Registrado: 24/10/2002 Status: Desconectado
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publicado el 3/6/2003 en 20:47 |
that was done, ped files are saved games in princed format. |
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