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Ayato Kamina § |
Posted: Sun Aug 20, 2006 4:36 pm Post subject: Another Mayor Potion in Level 5 |
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Citizen
Joined: 20 Aug 2006 Status: Offline Posts: 1
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I checked this forums' walkthrough and level maps and I think a mayor potion is missing.
Go to level 5 (the one with the flying carpet) At the start there is a closed door to the left, to open it go 3 screens to the right, drop the loose tiles, it will activate the cannon-like traps and the door switches, now go back all the way through the begining and TA-DAA! the stone door will be opened with another mayor potion inside.
EXTRA DETAILS:
* To climb the spikey-wall (when going back) SHIFT-WALK into it, then climb.
* To save time I suggest to push the skeleton into the lava pit.
* For the cannon-switch in the screen with the two stone doors and a spike-wall between them, crouch-walk the cannon-switch so you'll dodge the hits from the trap.
That's all. Good luck (naa, no luck needed indeed, pretty easy pot to drink). Bye
-My apologies for my bad english, years of learning japanese can cause weird grammar- |
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jalal |
Posted: Sat Sep 16, 2006 2:38 pm Post subject: |
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Site Admin
Age: 20 Joined: 04 Dec 2005 Status: Offline Posts: 2636 Location: Lebanon
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Nice
But watch out; There's a loosing floor on the top of the major potion. _________________ And we burned in the wine of our lips
And we were born again |
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htamas |
Posted: Sat Sep 16, 2006 5:03 pm Post subject: |
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Developer
Age: 21 Joined: 10 Aug 2006 Status: Offline Posts: 89 Location: Budapest, Hungary
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It's not the only one, for example, the one in level 9 behind the rock is also left out. Also, this one was already noted, but since everyone looks for it in the walkthough, it would be better suited there.
By the way, aren't there complete maps of PoP2, not print-screened from the game, but exported from the resources? It would help us find all the potions . |
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Morbid_Angel |
Posted: Sun Sep 17, 2006 5:35 am Post subject: |
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The Prince of Persia
Age: 21 Joined: 07 Aug 2006 Status: Offline Posts: 617 Location: Bucharest,Romania
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You can't climb a wall with spikes.I've tried the method(maybe you can climb it if there's a bug in the game). _________________
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jalal |
Posted: Sun Sep 17, 2006 5:43 am Post subject: |
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Site Admin
Age: 20 Joined: 04 Dec 2005 Status: Offline Posts: 2636 Location: Lebanon
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You can. Shift-Walk
Here's a screenshot too:
_________________ And we burned in the wine of our lips
And we were born again |
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jalal |
Posted: Wed Sep 20, 2006 10:26 am Post subject: |
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Site Admin
Age: 20 Joined: 04 Dec 2005 Status: Offline Posts: 2636 Location: Lebanon
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htamas wrote: |
By the way, aren't there complete maps of PoP2, not print-screened from the game, but exported from the resources? It would help us find all the potions . |
the fact that that potion (in level 9) is hidden, so it won't show even if the maps are extracted from the game, but maybe a script or something to show where the potions are located. Also, I guess, that extracting maps from the game (in such a way) will only show the dead-map; I mean no prince, guards and potions... bad there's no cheat for viewing rooms like in PoP1.
_________________ And we burned in the wine of our lips
And we were born again |
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htamas |
Posted: Fri Sep 22, 2006 12:55 am Post subject: |
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Developer
Age: 21 Joined: 10 Aug 2006 Status: Offline Posts: 89 Location: Budapest, Hungary
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jalal wrote: |
htamas wrote: |
By the way, aren't there complete maps of PoP2, not print-screened from the game, but exported from the resources? It would help us find all the potions . |
the fact that that potion (in level 9) is hidden, so it won't show even if the maps are extracted from the game, but maybe a script or something to show where the potions are located. Also, I guess, that extracting maps from the game (in such a way) will only show the dead-map; I mean no prince, guards and potions... bad there's no cheat for viewing rooms like in PoP1. |
I've exported some maps from the resources and uploaded them here. I haven't found how the potion types are differentiated, so we'll have to check them all. |
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david |
Posted: Sat Sep 23, 2006 8:44 am Post subject: |
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Developer
Age: 16 Joined: 09 Aug 2006 Status: Offline Posts: 313 Location: Hungary
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htamas wrote: |
I haven't found how the potion types are differentiated, so we'll have to check them all. |
The top 3 bits of first modifier byte determines the potion type:
000: small empty
001: small red (health)
010: big red (life)
011: big green (feather fall)
100: big green (upside down)
101: small purple (evil)
110: small green (jinnee=Karnov)
111: small green (does nothing, not used in original levels) _________________ My levels | All command-line parameters
Password generators: SMS, SNES | My SNES maps | PR1.2 unofficial fix |
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