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 Another Mayor Potion in Level 5 « View previous topic :: G M Y :: View next topic » 
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Ayato Kamina §
PostPosted: Sun Aug 20, 2006 4:36 pm    Post subject: Another Mayor Potion in Level 5 Reply with quote

Citizen
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I checked this forums' walkthrough and level maps and I think a mayor potion is missing.

Go to level 5 (the one with the flying carpet) At the start there is a closed door to the left, to open it go 3 screens to the right, drop the loose tiles, it will activate the cannon-like traps and the door switches, now go back all the way through the begining and TA-DAA! the stone door will be opened with another mayor potion inside.

EXTRA DETAILS:
* To climb the spikey-wall (when going back) SHIFT-WALK into it, then climb.
* To save time I suggest to push the skeleton into the lava pit.
* For the cannon-switch in the screen with the two stone doors and a spike-wall between them, crouch-walk the cannon-switch so you'll dodge the hits from the trap.

That's all. Good luck (naa, no luck needed indeed, pretty easy pot to drink). Bye


-My apologies for my bad english, years of learning japanese can cause weird grammar-
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jalal
PostPosted: Sat Sep 16, 2006 2:38 pm    Post subject: Reply with quote

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Nice Wink



But watch out; There's a loosing floor on the top of the major potion.
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htamas
PostPosted: Sat Sep 16, 2006 5:03 pm    Post subject: Reply with quote

Developer
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It's not the only one, for example, the one in level 9 behind the rock is also left out. Also, this one was already noted, but since everyone looks for it in the walkthough, it would be better suited there.
By the way, aren't there complete maps of PoP2, not print-screened from the game, but exported from the resources? It would help us find all the potions Smile.
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Morbid_Angel
PostPosted: Sun Sep 17, 2006 5:35 am    Post subject: Reply with quote

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You can't climb a wall with spikes.I've tried the method(maybe you can climb it if there's a bug in the game).
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jalal
PostPosted: Sun Sep 17, 2006 5:43 am    Post subject: Reply with quote

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You can. Shift-Walk

Here's a screenshot too:


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jalal
PostPosted: Wed Sep 20, 2006 10:26 am    Post subject: Reply with quote

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htamas wrote:
By the way, aren't there complete maps of PoP2, not print-screened from the game, but exported from the resources? It would help us find all the potions Smile.


the fact that that potion (in level 9) is hidden, so it won't show even if the maps are extracted from the game, but maybe a script or something to show where the potions are located. Also, I guess, that extracting maps from the game (in such a way) will only show the dead-map; I mean no prince, guards and potions... bad there's no cheat for viewing rooms like in PoP1.


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htamas
PostPosted: Fri Sep 22, 2006 12:55 am    Post subject: Reply with quote

Developer
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jalal wrote:
htamas wrote:
By the way, aren't there complete maps of PoP2, not print-screened from the game, but exported from the resources? It would help us find all the potions Smile.


the fact that that potion (in level 9) is hidden, so it won't show even if the maps are extracted from the game, but maybe a script or something to show where the potions are located. Also, I guess, that extracting maps from the game (in such a way) will only show the dead-map; I mean no prince, guards and potions... bad there's no cheat for viewing rooms like in PoP1.


I've exported some maps from the resources and uploaded them here. I haven't found how the potion types are differentiated, so we'll have to check them all. Smile
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david
PostPosted: Sat Sep 23, 2006 8:44 am    Post subject: Reply with quote

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htamas wrote:
I haven't found how the potion types are differentiated, so we'll have to check them all. Smile

The top 3 bits of first modifier byte determines the potion type:
000: small empty
001: small red (health)
010: big red (life)
011: big green (feather fall)
100: big green (upside down)
101: small purple (evil)
110: small green (jinnee=Karnov)
111: small green (does nothing, not used in original levels)
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