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 Talisman Engine - SoT trilogy engine in 2D « View previous topic :: G M Y :: View next topic » 
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Ankhareon
PostPosted: Mon Jul 10, 2006 1:23 am    Post subject: Talisman Engine - SoT trilogy engine in 2D Reply with quote

The Prince of Persia
The Prince of Persia

Age: 16 Taurus
Joined: 20 Jun 2006
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Posts: 619
Location: New Zealand

Talisman Engine

UPDATE:
-Enemies
-another weapon
-a new level

Give credit to me and the people listed below if used for a game.
Editable
Compiled

New Site

This is the Talisman Platform engine, made with 100% custom sprites and the code is 95% original (It was based on the Foxengine, huge credit to Fox-NL). This engine features most of the moves found in the PoP Sands of Time Trilogy along with some new additions and stuff I thought would be fun. Following is a list of features, bugs, credits and planned additions. Any help would be appreciated. When it is finished I plan on remaking the full SoT Trilogy with it. (so if you have anything minor you would want changed then feel free to ask, although I won't make any drastic changes to the storyline). The combat is based on WW/T2T's Free form fighting system.

Feature List:
-Basic and advanced movement (Standing, crouching, running, jumping,wall jumping, climbing,hanging, swinging, wall jumping and more)
-vertical, horizontal and profile wall running
-bars which can be crouched on top of
-Crumbling platforms and bars with debris that reapear after 10 seconds
-slope movement
-water that affects the player
-time manipulation
-moving, slippery and semisolid platforms
-traps (floor spikes, wall buzzsaws, roof spikes, spiky logs, rotating blades etc)
-multiple methods of death
-lighting
-ragdoll chains, cutains and ropes
-Destructable objects
-splinter cell-type view filters
-Menus
-Tutorials
-Free Form Fighting Combat
-Plenty of swords
-Ziplines
-Enemies with AI
-and more
Known Bugs:
-it is possible to get stuck in the geometry
Credits:
Time travel, semisolid and basic platform movement based on Fox-NL's platform/time travel engine - (modified by me)
rope physics created by Kow- (modified by me)
turdfuguson for fixing the beam glitch
Sohasu for the new skin
Mastergunnz for the revolver sprite

Have Fun!


Last edited by Ankhareon on Sun Jan 07, 2007 11:18 pm; edited 11 times in total
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jalal
PostPosted: Mon Jul 10, 2006 10:54 am    Post subject: Reply with quote

Site Admin
Site Admin

Age: 19 Leo
Joined: 04 Dec 2005
Status: Offline
Posts: 1915
Location: Lebanon

hey!

I played some of this game and i can only say : you did really really a great work. How long does it take you to make it?

As for GameMaker, I worked few under it on Arabian Nights 2D (by Jordin Kee) project http://popuw.com/an2d.html but I stopped working on it and hadn't upload it any new works...

But you didn't add some music background in all levels. It will be good if you do in the newest versions.
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Ankhareon
PostPosted: Mon Jul 10, 2006 11:00 pm    Post subject: Reply with quote

The Prince of Persia
The Prince of Persia

Age: 16 Taurus
Joined: 20 Jun 2006
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thanks, it took about a month, maybe longer and I'll try to find some good bg music, It's only really an engine so I didn't think music would be entirely necessary, but why not. half the other things aren't either
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Ankhareon
PostPosted: Thu Jul 20, 2006 4:55 am    Post subject: Reply with quote

The Prince of Persia
The Prince of Persia

Age: 16 Taurus
Joined: 20 Jun 2006
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Location: New Zealand

UPDATE.
Jalal you've got yor wish, there is now some very persian background music.
I've also added menus, tutorials and fixed some bugs
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jalal
PostPosted: Thu Jul 20, 2006 11:40 am    Post subject: Reply with quote

Site Admin
Site Admin

Age: 19 Leo
Joined: 04 Dec 2005
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Posts: 1915
Location: Lebanon

Great! I will try the newest version ASAP, and I think I will talk about it in the website ... I will tell you ...
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Ankhareon
PostPosted: Fri Jul 21, 2006 4:05 am    Post subject: Reply with quote

The Prince of Persia
The Prince of Persia

Age: 16 Taurus
Joined: 20 Jun 2006
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Location: New Zealand

wow thanks, as always I hope you enjoy it
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william
PostPosted: Sat Jul 22, 2006 3:03 pm    Post subject: Reply with quote

Sand Wraith
Sand Wraith

Age: 15 Leo
Joined: 03 Jun 2006
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Location: England

can i see some screenshots please?
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Ankhareon
PostPosted: Sun Jul 23, 2006 12:33 am    Post subject: Reply with quote

The Prince of Persia
The Prince of Persia

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there is a link in the first post:
http://www.maj.com/cgi-bin/gallery.cgi?f=114326

PS combat is underway Very Happy
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Ankhareon
PostPosted: Thu Aug 03, 2006 5:50 am    Post subject: Reply with quote

The Prince of Persia
The Prince of Persia

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YAAYY!!! Free Form Fighting Combat is here!

Next 3 updates:
-HUGE Weapons pack (bringing the total to 135)
-NPCs with AI
-Enemy-dependent FFF (ie vaulting and speed kills)

Enjoy!
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GameMaster
PostPosted: Thu Aug 03, 2006 11:32 pm    Post subject: Reply with quote

Vizier
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Joined: 04 Jan 2006
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what does fff and non-fff mean?
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Ankhareon
PostPosted: Fri Aug 04, 2006 4:33 am    Post subject: Reply with quote

The Prince of Persia
The Prince of Persia

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FFF=Free Form fighting (ie the engine contains combat)
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GameMaster
PostPosted: Fri Aug 04, 2006 4:13 pm    Post subject: Reply with quote

Vizier
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oh okay
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Ankhareon
PostPosted: Fri Aug 04, 2006 10:07 pm    Post subject: Reply with quote

The Prince of Persia
The Prince of Persia

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Next version now contains ziplines for sliding
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Sohashu
PostPosted: Sun Aug 06, 2006 9:26 am    Post subject: Reply with quote

Citizen
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Joined: 06 Aug 2006
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Hey. Im working on this with ankh.
Hey guys. This is what the graphics will look like when Im done.

this may not be for a while so dont get too excited.
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Ankhareon
PostPosted: Sun Aug 06, 2006 8:13 pm    Post subject: Reply with quote

The Prince of Persia
The Prince of Persia

Age: 16 Taurus
Joined: 20 Jun 2006
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Posts: 619
Location: New Zealand

welcome to the forums

The next update wll be soon as I've decided to restrain myself from drawing ludicrous amounts of weapons in order to start NPCs earlier (because what good are weapons without people to use them on?). expect it some time within the next couple of days. After NPCs, I'll add enemy-dependant attacks such as vaulting and then the engine will be complete
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