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 POP I to POP II level converter (and vice-versa) « View previous topic :: G M Y :: View next topic » 
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starwindz
PostPosted: Sat Oct 06, 2007 2:45 pm    Post subject: Reply with quote

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Great job, david.
Which one is better PoP1 or PoP2 total pack for integration? Rolling Eyes
Anyway I will post gameplay videos of PoP1 converted PoP2 level on total pack topic.
Thanks a lot.
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starwindz
PostPosted: Sat Oct 06, 2007 4:30 pm    Post subject: Reply with quote

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david. I have 3 questions.

1. I could see that the converted all levels have only-one type of level such as temple, dungeon and ruins.
Could you please update your program to assign different level types for each levels?
For examples, level1=temple, level2=dungeon, level3=ruins ...

2. Is it possible to slow down the opening/closing speed of gates by using hex editing(prince.exe)?

3. I think some part of cave wall is so straight.
What do you think of that?

I think it shoud be fixed. Question Question Question
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Eagle-Head Priest(97)
PostPosted: Sun Oct 07, 2007 6:15 pm    Post subject: Reply with quote

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david wrote:
I've made a PoP 1-2 level converter, you can download it here:
http://www.freeweb.hu/princepersia/en/conv_dl.htm
For now, only Pop 1->2 converting works, but I'm planning to make the 2->1 part, too.


When I try to extract it, it has an error:
Quote:
! C:\Documents and Settings\HP_Administrator\Desktop\Levi\New Folder (14)\Pr12Conv.zip: The archive is either in unknown format or damaged

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jalal
PostPosted: Mon Oct 08, 2007 2:25 am    Post subject: Reply with quote

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Eagle-Head Priest(97) wrote:
david wrote:
I've made a PoP 1-2 level converter, you can download it here:
http://www.freeweb.hu/princepersia/en/conv_dl.htm
For now, only Pop 1->2 converting works, but I'm planning to make the 2->1 part, too.


When I try to extract it, it has an error:
Quote:
! C:\Documents and Settings\HP_Administrator\Desktop\Levi\New Folder (14)\Pr12Conv.zip: The archive is either in unknown format or damaged


Re-download the file with a download manager, e.g., GetRight.
freeweb.hu server bogs down a lot.
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Eagle-Head Priest(97)
PostPosted: Mon Oct 08, 2007 8:33 pm    Post subject: Reply with quote

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How do I do that? Nevermind, I got it!
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ke.lara
PostPosted: Tue Oct 09, 2007 8:05 am    Post subject: Reply with quote

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mk1994 wrote:
This is funny. But level 3 is impossible, since you're unable to reach the gate before it closes... Sad

More funny things:
In level 1, you already have the sword. In level 7, after you press the lever at the top rightmost, you can't dropdown and hold the floor below.

best of all, he kills everyone and reaches a deadend. Princess eloped with someone? Smile

 !  Moderated Message:
Merged both posts - poirot
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mk1994
PostPosted: Wed Oct 10, 2007 5:00 am    Post subject: Reply with quote

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You know, there's an edit button between the "!" and the quote button?

 !  Moderated Message:
Double post is really wrong when you click twice in the post submit. When you post two different messages following themselves (of course, in most cases, you should edit your immediate prior message to add/edit/remove the text; and that is this case) it is possible that, after some time you found the answer to your own question and you want to share it with the community. In this case it is recommended that you edit your own message adding the text Edit n: where n is the number of edit. In this case, and if the message is too big, it is not so bad to add another post right below the one you posted with the answer to your own question. So, when is not totally forbidden to double post? when you are answering yourself. poirot

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mmitch
PostPosted: Wed Oct 10, 2007 9:32 am    Post subject: Reply with quote

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mk if you have nothing to say about the converter please avoid posting it is boring too
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david
PostPosted: Sun Oct 21, 2007 3:07 pm    Post subject: Reply with quote

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starwindz wrote:
david. I have 3 questions.

1. I could see that the converted all levels have only-one type of level such as temple, dungeon and ruins.
Could you please update your program to assign different level types for each levels?
For examples, level1=temple, level2=dungeon, level3=ruins ...

You can run the converter more than once on different levels, with different settings.

starwindz wrote:

2. Is it possible to slow down the opening/closing speed of gates by using hex editing(prince.exe)?

I don't know, but it is probably possible.

starwindz wrote:

3. I think some part of cave wall is so straight.
What do you think of that?

I think it shoud be fixed. Question Question Question

It's simple, only a modifier needs to be changed.
The bottoms of the floors are also straight, I think I'll fix this, too.
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mk1994
PostPosted: Mon Oct 22, 2007 9:10 am    Post subject: Reply with quote

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Age: 12 Libra
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david wrote:

starwindz wrote:

2. Is it possible to slow down the opening/closing speed of gates by using hex editing(prince.exe)?

I don't know, but it is probably possible.

starwindz wrote:

3. I think some part of cave wall is so straight.
What do you think of that?

I think it shoud be fixed. Question Question Question

It's simple, only a modifier needs to be changed.
The bottoms of the floors are also straight, I think I'll fix this, too.

For the walls, I suggest "Empty on left, small" and for the floors "w/Mud 1". Wink Smile
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We have a little cat,
the name is Simone.
Sie pullert auf's Parkett,
das riecht zwar nich ohne,
but is ma keen Parkett,
doing Simone a very bit klug,
she's schnurring beauty nett
and secht in DJ's shoe.

Angelsächsisch for yuh - MaxiMal

The Princess in Danger
The Princess in Danger 2
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david
PostPosted: Sat Oct 27, 2007 5:14 pm    Post subject: Reply with quote

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I've fixed this bug and also a bug related to level door skulls.
You can download the new version here: http://www.freeweb.hu/princepersia/en/conv_dl.htm
There is also a new screenshot of a cave level: http://www.freeweb.hu/princepersia/en/conv.htm
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