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 Complete walkthroughs for Prince of Persia 2 « View previous topic :: G M Y :: View next topic » 
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jalal
PostPosted: Mon Apr 17, 2006 4:06 pm    Post subject: Complete walkthroughs for Prince of Persia 2 Reply with quote

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FIRST WALKTHROUGH

Prince or Persia II walk thru...

Erratum in the manual:

The way to fire a fireball is to fire! i.e., press 0, NOT 2!!!

General hints:

1. You can drop loose tiles by jumping up and down near them. If you must be under them when then fall, you can avoid losing strength by crouching so that it breaks on your back.

2. Killing heads: They pause (usually) directly in front of you for just about half a second. Hit them during this pause - and repeat. Several times. It gets easy with practice...

3. Killing snakes: strike before you would think. You have quite a reach...

4. Killing shadows...to fight a shadow, you need to be a shadow.

5. Killing fighters of any sort: The best strategy seems to be to get to a point where your swords are just touching, then do 'block-strike' without pause. It protects you from his blow and seems to make you do an overhand swipe that's virtually impossible for him to deflect.

6. And don't forget...if the odds are impossible...you can always put your sword away and run!

7. POTIONS: There are several types of potions. There are Major health potions (blue; restore all of your strength bottles and give you another); Minor health potions (also blue; just fill one of your bottles, or do nothing if you're at full strength already); poisons (magenta; empty one of your strength bottles) and weird potions (green; will do very unexpected things...)

********************************************
Level 1: No major potions

Kill the two men, go left to the next screen, kill 2 more guards, go to the next screen (left) and take a running jump to the next building, keep running and jump again to the next building. Turn quickly, draw your
sword, and dispatch the next three men that come from the right. Turn, and, keeping your sword drawn, advance left to the next screen. Kill two more men, put your sword away, climb a level, and go left. Take a running jump to the next building and climb-down (hanging drop) the left side. Jump off the ledge (1 level) and run to your
left - down the pier. Just as you get to the end, jump/press shift. You'll just make the departing ship...

Level 2: No major potions. Go left -- just to the edge of the quicksand. Floating bits will appear, then sink when you step on them. One has a pattern that matches the pattern on the
wall. Step on EVERY TILE BUT THAT ONE. The
wall on the far side will open...

Level 3: 2 major potions
There are a couple ways to go through this.
The way to get the potions is as follows: Go right, drop three levels. To get first potion, go left, jump across the pit with the spikes, go through the door and get the potion. Trip the switch on the far side again to get back out the way you came, jump back over the spike pit. Now go right again jump over the two arrow traps), trip the floor switch, drop down 1 level and immediately jump left when the door opens. Go right again, hitting another floor switch and dropping down another level. At this point, you can go two ways.
A. To get the second potion, go left to the edge. Hanging-drop down (keep shift down as you fall). Get the Major potion on the
ledge. Drop down again. Fight the skeleton till he lies down, then trip the floor switch and run left through the door. Keep going up and to the left. Eventually you'llcome to another stone door. Go to the ledge across the gap from it, jump so that you land on the switch, and move as close as you
can to the door. When it's up at about neck level, jump through and run run run to the
next gap. Jump the gap with shift held down. Pull yourself up and jump to get through the door before it closes... Then go through the
main door out.
B. To avoid the second potion: Go right till you get to the edge. You'll trip two floor tiles in the process, and one will fall on switch, keeping a door open that you want open permanently. Hanging drop down, go right to the end, up a level, left till you trip the main door switch, then back the way you came. Go through the door.

Level 4:
There's a very easy way to do this, but you get no potions. Run right to the edge. Hanging drop of it; drink the green potion and immediately jump off the ledge --the green potion will make you float down to the bottom. Run all the way to the right, group a level and trip the main door switch (on the right side, hard to see) then RUN to the left -- the skeletons will wake but don't stay to fight them. Run to the main door and go out.
To get the potion, however...
From the beginning, go right and take running jump off the edge. Hold shift down, but DON'T pull yourself up -- drop down three levels to the next ledge. You'll lose strength, but that's ok. Go right, up 1level, and right again. Jump right at the edge to avoid the spikes. Drink the minor potion, then hanging drop off the edge 2levels. Go right again, jump right and down to avoid the spikes. To get the potion: from here, go right. Trip the floor switch and get as close as you can to the door. When it's at neck level, jump forward, take one running step, drink the potion and hit tunas your drinking, then jump left immediately before the door shuts. If you get stuck, you're done for! Go left and hanging drop 2levels, then walk left off the edge while holding shift -- thus you'll trip the arrow trap without getting hit. Pull yourself up, got left to the edge, and hanging drop two levels. You can fight the skeleton, or you can just drop another 3 levels to the main door. Run right to the end, up one level to trip the main door switch (hidden, on the right side), jump down and RUN left. The skeletons will wake, but just keep running. Go through the main door.

Level 5: Several save areas.
5.1:Go right, up and over the hump (avoid the spikes) and fight the skeleton until you either push him into the lava or else heroes back to sleep. Jump right over the lava, go up one level when you can, and run right. You'll hit an arrow trap, but oh well. Something's can't be helped. Actually, I haven'ttried this, but you may be able to avoid getting hit by crouching and jumping forward hit 2 and 6) -- the arrow will probably whizz over your head. Jump over the gap and through the two doors. Run right -- don'tstop, or if you must, stop on the loose tiles so that you drop and the arrows flyover your head. Drop one level to the magic carpet. Do NOT sit on it yet. The grating above must be opened first! Instead, go right, up one level, and right again to the edge. Drop down one level, go to the edge and jump right with shift on, get the minor potion. Go to the left edge and jump left and down (two levels); Go to the right edge and jump right and down 1 level (get another minor potion); go to the left edge and jump left and down 1 level. Hanging drop 2 levels, jump right. Go right (tripping floor switch) and through the door, jump over the ditch running as you land to avoid the arrow (if you need the minor potion, jump down into the ditch, get it, and walk CAREFULLY up tithe spikes. Climb up the left side and jump right over the ditch) up and over the lava bed (still going right) to the end.
5.2 (save here)
Go up four levels, jump to the right side of the crevice and knock down the loose tile. It will land on a switch that opens the door on the left side. From here, you can just group four levels (6 levels, if you need more minor potions -- there are two up there, once you knock down a loose tile) then go left to get to the skeleton on the bridge. See 5.3, below...You won't get the major potion this way, though. To get the major potion, jump to the left side of the crevice, walk left to a bit before the edge of the screen, and jump. There are three floor switches. The two on your level are irrelevant; but the one under the loose floor tile must not be tripped, so DON'TKNOCK DOWN THAT TILE! Go to the left edge, jump left with shift held down, and pull yourself up the other side.
5.3 The skeleton...save here! If you need strength, release the loose ceiling tile above by jumping up and down few times and go up. There are two potions up there. Now, go left, tripping the floor switch. You'll end up on a shaky bridge withal nasty skeleton. There's know way to kill him, and he won't go to sleep, so you have to keep him occupied until the bridge collapses. This is tricky. The way to do its fight your way past him, then turn around and keep him occupied - don't just run away, or he'll run back to the floor switch and close the door in front of you! So, with your foot just at the edge of the second bridge panel (looks like the 4th piece of wood), just do the block/slash move described above in the general hints. The big advantage to doing block-slashes (no delay) instead of block...slash....(delay between) is that ...your feet don't move. The bridge seems to fall sooner, however, if you move just slightly back and forth over the crack between the 2nd and 3rdtile...When it does finally go, as SOON AS the rightmost tiles start to fall, press shift and turn left - don't bother to put your sword away. You WILL drop it. Them'sthe breaks. Pull yourself up, go left, and get the minor potion. Jump over arrow trap, jump over gap, and go up one level. Now. You've lost your sword, so you don't want tomes with the skeleton on the next screen, so as SOON as you've pulled yourself up, start running left. Jump over the gap --you'll get hit by an arrow, but so what. Once you're on the other side, STOP RUNNING. advance SLOWLY to the next screen...trip the switch (leaving the ceiling screen OPEN), hanging drop down two level, and go sit on the carpet.

Level 6: One major potion
Go left, avoiding the switch. Go to the second tile from the edge, and jump over the last tile. You need that loose tile later...Crawl left through the tunnel, and pick up the sword on the far side. Go left to the wall, up one level, knock down the ceiling tiles and go up one more level. Kill the flying head, knock down two more ceiling tiles, and climb up 4 levels. Jump right over the gap, and carefully go right to the next screen. Now that you know where the edge is, get a running start and jump the gap. Drink the major potion, then hanging drop down...if you've left the first loose tile in place, this fall won't kill you. You're now back at the tunnel again, Crawl through it (left), go up about ten stories. At the top, go left to the edge, drop downhill you can jump to the left side, then go left. Hanging drop down, go right (avoid testier), go right and kill the flying head, then go through one of the two doors. The next level will look a little different depending on which door you go through...

Level 7: one major potion for each path.
Right door path: Go left until you get tithe tunnel. To get the major potion, go through the tunnel. Jump up and down to knock the floor tiles loose, then drop downzone level. Kill the flying head, and proceed left until you get the potion. Then comeback the way you came, up to the tunnel again, and back through it. Now, go up level and through the gate (going left). Grounder slicker, down 1 level and kill the head. **** Go left, up 1 level, drink minor potion, up two more levels. Run right and jump just at the edge (push shift!). Pull yourself up, get minor potion, loosen tiles and go up one more level. Go right, killing2 snakes and going under slicker. Go down two levels, kill 2 snakes, and get minor potion if you need to; otherwise just go up one level, kill head (another minor potion there), and go up four more levels. Go left, kill the head, left again, and up and over the gate you can't open. Kill snake and take running jump left over the gap. (It'sactually easier two floors up...). Run left, go through the tunnel and back if you need amino potion, go down two levels; take running jump right; go right until you ghetto the slicker, and CRAWL UNDER IT (don'teven try to go over...). Hit switch, then head left and blow this joint...
Left door path:
Drop down through loose panel; Go right, down, kill snake, left, and down, kill head, down two levels, R, up one level and drink minor potion. Loosen ceiling tile and go upon more level. Kill flying head, drink major potion, then go back down two levels. Go right, and from here the level is like the right door path as of ****.

Level 8: one major potion
8.1 Kill snake. Go left, down two levels, and carefully drop down one more (hanging drop) and jump left over the loose tile --DO NOT drop the loose floor tile on the 3rdledge down! Hanging drop down two levels, missing floor switch, and jump left and down. Go left through gate, drop down one level and kill the head. Go left, up one level, and jump once up and down to dislodge two loose floor tiles. Now, to get the major potion: Go down 3 levels. Head right, till you get to the closed gate. Go up 1 level and knock the panel down onto the gate switch. Do NOT go hold onto the second ledge up -- it's another switch that will close the gate again! Now, go down and right through the gate; under the slicker, crawl through the tunnel, kill the head, jump over the switch, and get the major potion. Go back the way you came, until you get through the gate. NOW go up two levels. Go to column next to the switch, and get to the right edge of it. Jump LEFT holding shift, and pull yourself up not the second column. Climb back up to where you were...and jump to left side of gap.
8.2 (SAVE) Go left, drop one level, kill two snakes and get minor potion. Go left, kill head BEFORE going under slicker, go up one level, kill another head, then go left to the end and pinto the ruins. Get sword (your father'ssword!)
8.3 (SAVE) Jump left over puddle; Go left through three screens of three flying heads and head out the main door!

Level 9: No major potions
Go left, kill head, jump left and go 1 level down. Kill snake, go left through two screens (1 head each); Go under slicker, got next screen, kill two heads. Now, go onscreen left. Note the horse statue. You need to land on it. So, go all the way back tithe right to where you killed the snake. Group two levels and run left over the loose tiles. When you get to the next screen, stop and collect yourself! Now, run and jump, run and shift-jump over the next two sections. Pull yourself up. Shift-jump left again. Pull yourself up. Get to the left edge, and jump. STOP. Now, running jump left one last time to land on the horse's back!

Level 10: 1 major potion
Run right; kill two birdmen, go up one level, and get minor potion. Jump across gap to statues and dislodge the loose tile to kill the guard below. Drop down to his level and go left. Now, to get the major potion if you want to avoid this, just hanging drop 3 levels and go to the section marked****) Take a running shift-jump left and pull yourself up. Walk two steps left, jump over spikes, and kill the two birdmen. Runlet. A birdman will appear from the right behind you), but will stop and stay put if you just turn to face him and draw yours word. With your sword drawn, advance left to the next screen. Kill the birdman there, then crawl under the slicker and drop downzone level, and jump right over the spikes. Now. To the left, up one level (behind the statues) note that there is a closed gate. The switch is on the next screen to the right. So, kill TWO of the birdmen, but ghetto the right side of the third and quickly backpedal until you're backed up against the wall on the next screen. NOW kill the birdman, so that he dies on the switch. Go left, step CAREFULLY up to the spikes and group one level, then go left to claim the major potion. Go right, back to where you killed the last birdman. Go up, right, and hanging drop down 2 levels. Kill the birdman, go right, crawl under the slicker, and go up 1 level. Jump through the gate Andover the spikes. **** Kill the birdman, go right 1 screen, get potion, go right again and under slicker. Don't worry about the birdman who comes running up behind you --he'll stop before the slicker! Go right tithe end, kill the birdman, and drink the minor potion. Go up two levels, and head left. The first gap is tricky because there's a slicker on the far side. So, standing shift-jump from a little ways BEFORE the edge; pull yourself up, take one small step forward and crawl under testier. Keep heading left until you get tithe gate. Go under it, crawl under testier, and up one level. You will trip the switch for the main door. Walk carefully left up to the spikes. Climb up one floor, and now you're back to where you dropped the tile on the guard. So, go left, drop 3levels, and go right, killing the birdman and heading under the slicker. Now, when you get to the end, go up four levels, draw yours word and advance left. Dispatch the three birdmen and run/jump left over 2 gaps until you get to the main door.

Level 11 One major potion
11.1 Go left, then up three levels. Left again, up one level, TWO STEPS left (to avoid the spikes), up one level. Dislodge ceiling tile by jumping 3 times, and go upon more time. Jump to the left side, then trip the switch and jump right. Go right through the gate before it close. Take running shift-jump to the right, and climb to the highest accessible level. Go right. Now...to get major potion. Dislodge ceiling tile, quickly climb up 1 level to the gate. Jump TWICE to dislodge the ceiling tile and MAKE SURE YOU FALL TO THE RIGHT WITH IT! (Twill land on a switch that will close the gate you're standing under!) Take ONE step right, jump right, and get major potion. Group to the left one level, jump left, and group and back through the gate. Jump to the left side of the crevice and go up three levels. The timing on this next part is tricky. See the switch just before testier? Trip it and run-jump-run-run-shift-jump left over the next gap and yourself up before the gate closes! (whew!)
11.2 (SAVE)
Go up 4 levels, (dislodge the floor tile 3floors up) and go right to 1 tile before the edge. Now. Timing is aging critical. Without any delays between, take 2 steps forward, turn and hanging drop to the statues below. Jump left, take 1 step forward, jump again, and either jump or press left repeatedly togged out from under the gate as it closes. There's a minor potion here, but if you have all of your strength, save it...
Run left to the next screen, kill four birdmen (you can actually avoid killing woof the by luring the first birdman that appears into the screen to the right. Kill him and his buddy, who will soon follow, and then go left and up before the other two arrive) and go up 3 levels. Get minor potion. Go right to the end, up one level, dislodge the ceiling tile, and go up one more level. Now, run right, trip the floor switch, run left and jump the gap. Pull yourself up one level, draw your sword, and advance to the next screen and under the gate before it closes. Kill the birdman. Avoid the trap door (locate by jumping upend down) and jump to the other side. Go upon level and dislodge ONLY THE LEFTMOST ceiling tile. (If you drop the right one, it'll land on the switch for the gate and you won't be able to trip it again...) Go upon level, jump left over the loose tile and crawl under the slicker. Go right, then up three levels (dislodge ceiling tile to get through ceiling), go right and jump first gap, then go down second. Jump up and down to dislodge the tile on the other side of the screen, then go up two floors, right, and hanging drop. IMMEDIATELY run right landfall through the gap in the floor before the big squishier gets you! Run left, jump the gap, go under the slicker ,take one step forward and jump to the gap --missing the loose tile. Then go down two levels, jump right, and run through the gate jump over the switch in front of it). Gout the door!

Level 12: 1 major potion
There are a myriad of ways to do this level. It's one of the best levels of the game.
First, go right to trip the switch, jump left and go under the first gate. From here, the paths diverge...
12.1A If you wish to get the major potion, go up 2 levels and head the left. When you get to the gap across from the birdman, go up one level and jump down to him. Knock him off the ledge. He'll die on an important switch down there. Jump to the right side, and jump up and down three times to knockdown some tiles on the other side (where the birdman was). Those will trip another important switch. Go up a level. Jump up and down three times to shake loose another tile. Another tile, another switch. Notice that to your upper left, there are four gates in a row. Three should now be open. To trip the fourth, go up two levels and shake one last tile loose. Now, go down one level and take a running jump left across to the other side. Go under the four gates.
12.2 (SAVE) Take a running jump left. Jump left again --don't trip the loose tile because you'llneed that in a second. Drink the major potion. Take a running jump-shift right, then drop down two levels and head right. Group two levels where you killed the birdman, and head right till you get to the gap. Knock down the loose ceiling tile, then group. Run right and, when you get to the end turn IMMEDIATELY while pressing shift and pull yourself up. Or, just jump up and down to shake the floor tile down. Go back left and down. Head left to the edge, climb up 2levels, and go right...carefully. Jump the trap door, got under the gates, and headlight. The next bit's a little tricky. You have to jump exactly right. Do NOT jump to soon. Running jump across the gap but DO NOT hold shift; if you jump from the edge, you should land right under the gate on the far side. Immediately run once forward before the gate comes crashing down...
12.3Get all the way to the left, then running jump left. When the disembodied flaming sword attacks, get to the right side of him, put away your sword and run like hell right. Jump the gap. Again, the path diverges.
12.3.1
Immediately take a running jump-shift left from about 1 tile BEFORE the edge. Pull yourself up and under the gate before it closes. Go forward and down, tripping the main door switch, and hanging drop two levels. **** Now head right, going through several screens of birdmen and slickers until you reach the end. Go up three levels, knock the ceiling tile loose, go up one level, head right to where you killed the first birdman, up two levels, right again, downtown levels at the first gap and right through the gate. Run one more screen right and go out the main door.
12.3.2
Go right. Jump the gap and knock the birdman off the right edge. He'll fall on a door switch and fix it open. Drop down two levels and jump right, through the gate and over spikes you can't see from this screen. Now. The third tile from the left shuts that gate. Don't step on it. The fourth tile opens the main door gate. Step on it. Now, go to the crack between the fourth and fifth tiles and jump left. Carefully walk up tithe spikes, go up 1 level and through the gate. Go up another level, left, drop down 2levels, head left and follow 12.3.1 from****.
12.3.3
Follow 12.3.2, but if you don't manage to knock the birdman off the ledge, all is not lost. Go down to the switch he would have tripped. Trip it, jump right through the gate, and note the floor switches. Trip the second one (4th tile from the left; opens the main door). Now, go one screen right. Drink the green potion. A little man will appear and run through the locked gate tithe right, tripping a switch on the far side which will...temporarily...open the gate behind you. So, run run to the left, stopping JUST SHY of the fourth tile. jump over it, take two steps up to the spikes, and climb up and past the gate before it closes!
Now, go left, up, left down 2 levels, left again and follow 12.3.1 from ****.
Plan 12.B
If you don't care about the potion, After you go through the first gate, jump left and go down one level. Take a running shift-jump right, catch the far panel and drop down. Head through the gate, and go right until the end. Now you can either go up three levels and follow plan 12.3.2, or go up two levels, right, and down two, trip the switch, go up one level and jump right, and follow plan 12.3.3!

Level 13 One major potions
13.1The study way: Go left, under the slicker, left and jump across the gap. Kill birdmen, keep going left, keep killing birdmen until you get to the next gap. *** Jump the gap, then run left to the next screen. A birdman will appear from the right. If you can, lure him to the right and kill him right on hedged of the gap, so that he dies on the switch. If you can't do this, it&Tilde's not hopeless, just difficult. Trip the switch and run run left, go up, run left and leap across the gap (holding shift) and pull yourself up and through the gate before it closes...hint: jumping forward is faster than running forward...13.1 the wimpy way Go left, down under the slicker, left again, and hanging drop down the gap. Jump right, dropping through the gap 2 floors, then head left until you can go up. Go up to rejoin the study way at **** (There are several minor potions down here that you can get...)
13.2 (SAVE) Go left, kill kill, go left again, kill kill (you can also put your sword away and run once you've only got guys to the right of you), run left, jump the gap, and drink the major potion. Now...go left to the flame. LET THE BIRDMAN KILL YOU. Then, when the screen says 'push space bar to continue'....don't. Wait and watch...

Level 14: no potions, short and quick...
Go to the right side of the tower, hanging drop (hold shift as you fall), grab the ledge and pull yourself up.

Level 15: As many potions as you like...
You are on a chess board. If you need potions you must have 11 to complete this level!) Go left and hanging drop down one left, then go right and down 2 levels. Kill the men. When they die, they often turn into potions. sometimes minor, sometimes major. Drink until you have 11!
From the chessboard, go right, jumping the 2gaps. You should be in the crystal room with4 shadows...turn yourself into a shadow to kill them (turn left then right then left then right....over and over till your shadow separates. This will kill off strength potions, so you SHOULD have 3 left over. If you had enough potions, you should be glowing with blue flame now.) Kill three of the shadows. The fourth will disappear. Got the top platform and pull yourself up to the next level ****, a weird level full optical illusions. Take a little time to quaint yourself with this level....The perspective is all wrong. Now, go kill Jaffar...from where you started, go right a step, pull yourself up, go right one running step, pull yourself up, then run right, jumping the gap and jumping down one level at the end, Run left, down one level, left again (you should be chasing Jaffar by now), jump the gap. Take a walking step left. You should be where you started. Repeat the process once more. Now, you should be RIGHT BEHIND Jaffar. When he pulls himself up where you were at point ****, above) pull yourself up right with him and press 0. This fires the fireball and torches him..

SECOND WALKTHROUGH

Prince of Persia 2: The Shadow and the Flame
Walkthru by Zatar (tlhayes@mailhost.ecn.uoknor.edu)
7/6/93

I recently finished the game, and I am still seeing a lot of pleas for
help and requests for a walkthru around so I decided that I might as well
write this one. I should say that it is much more satisfying to solve the
game yourself - I got stuck a bunch of times, but I (eventually) managed to
get along without any help. I encourage everyone to try to get past all
the puzzles themselves. There isn't much you can do in this game in any
given situation; no items you might have not have picked up or anything, so
the list of possible solutions is fairly sparse. Just don't keep trying
exactly the same thing over and over, because it won't work the next time
either. Well, I've rambled on for enough - here goes.

General hints:
Running jumps need to be started about 2 units (walking lengths,
panel widths) from an edge to get full distance. They go 1 unit further
than standing jumps.
Fighting swordsmen - get about 1 unit from them, wait for them to
strike, block it and strike back immediately. The only difference in more
"skilled" opponents is how often they will do this to you, or block it.
You can block their ripostes, but it's tricky.
Fighting heads - just hit them once, and they will then pause exactly
where you want them, repeat until dead. It's the first hit that can be
tricky.
Fighting snakes - you must memorize how far away from you they will
strike and then hit them right when they reach that point. Pure timing.
"Saving" time - whenever you get to a restart point (the places you go
back to if you die), save the game. Then if you die, restore it so you
don't lose any time from dying. (You'll never make it otherwise)
Instructions R=right L=left U=up D=down (usually hang and drop
wherever possible) #=footnote here

Level 1: Escape From The Palace - 0 potions
Draw your sword immediately, block and strike. Go left, using a
running jump to get from the high roof to the low roof. Go until you run
out of roofs and then drop down to the street. Run left immediately and
keep going, doing a running jump off the end of the dock and grab onto the
boat (shift key).

Level 2: The Desert Island - 0 potions
Go left, wait at the edge of the quicksand for stepping stones to
rise, step on every one on the way over except for the marked stone. Exit.

Level 3: Cave - 2 potions
To collect all the potions, DRRRDLRRRRD*LDLLULLULL. If you go right
at the * you can find another exit. Alternatively, you can go LLDDR which
is much faster, but you get no potions. (Time doesn't matter yet, either)

Level 4: More Cave - 1 potion
Time will start now, 75 min. RDRDRLDLDDRRRRRLLLLL. Ok, first tricky
bit: getting the potion. This is really very easy once you figure it out.
Run onto the pad into the first door. Push right again to edge up to the
door. When the door reaches your neck level, jump forward and then
immediately take one running step. Drink the potion, turn around and jump,
and then push to the left to get out from under the second door. Easy huh?
Just keep from leaving gaps between the above moves and it is... I guess
all the skeletons that get up after you trigger the door release later
might be a problem if you stop to fight them. Don't.

Level 5: The Magic Carpet - 1 potion
RRRRRDDDRRRULLURRULLLU
Well, to get the potion, open the first door by standing next to it
and jumping three times. Carefully step onto the next screen and then jump
over the loose panel. Back up so that you are right next to it, turn
around and run jump over and grab the ledge to make it through the door.
When going back across on the next level, you won't be able to get through
the door in time, but if you cause the ledge below it to fall, it will open
again. And this brings us to one of the really hard puzzles to get right
on your own: The Skeleton on the Bridge. Luckily it's right after a save
point so you get lots of chances. First of all, you can't make it across
without getting rid of the skeleton, and you cannot kill it with your
sword. So - here's the trick. You must run across and stop right before
him, and advance into him (hopefully without getting hit too much) so that
you exchange places. Then advance (don't give him a chance to run back to
the other side) on him until your back foot is just resting on the edge of
the second panel (it looks like 4 boards) from the left on the bridge.
Hold this position until the bridge collapses, then just press shift to
grab the ledge. This isn't too hard once you get the hang of it either.
You lose your sword here, so don't loiter around the next skeleton long
enough for him to get up.

Level 6: Ruins - 1 potion
LLD (Make sure to jump over the loose panel here, you need it later)
LUURDDLUUULDLLDR. The next level is about 1/3 different for each door, but
the potions are the same.

Level 7: More Ruins - 1 potion
Entering from right door: LL(through hole)DLRURLLL
Entering from left door: DDRUDR
The rest: URRRRUULLULDDRRRL

Level 8: Your Father's Sword - 1 potion
LDD (being sure to drop the panel here) go right under the blade to
just open the door, and then back out. Keep going until you stand up, then
turn around, walk forward one, jump forward and go through the door. (You
may have to crouch-hop through it if it is closing (down and forward)).
After that, LD, Jump right from the edge of the top panel, and drop the
floor on the door-open switch. Crawl right to get the potion, avoiding the
door-closing switch next to it. Then go LL (you can get across a gap of
one like that by running off the edge and holding shift) ULLLU, get the
sword. Fall asleep. Get the sword again. LLL.

Level 9: Ride Off Into the Sunset - 0 potions
LLL (along the bottom) LLLRRRRL (along the top now) LLLLL, doing a
running jump off the last panel.

Level 10: Temple of the Flame - 1 potion
RRRDRLLL(LLLDRLLRRRRR)RRRRRULLL. The part in parens is to get the
potion, it can all be replaced by one D if you want to skip it.

Level 11: Climbing the Walls - 1 potion
LULUR1DUR2U3LLUUR4LDLURULU5RURRD6UDL7LLDR.
1) I had problems timing that first long jump, I had to walk right up
to the edge of the loose panel, and then walk one step backwards to give me
the right running length. Hold shift down after you jump. 2) To get the
potion on the next screen, edge over to the open door, jump up to know the
panel down, walk over slowly until you stop 2 panels away from the edge,
jump right, get the potion, climb up, jump left and climb up through the
door. 3) Then after you go up, go right under the blade, and then crawl
back under it the other way. Then as soon as you stand up, run-jump twice.
If you do this right, you should get through the door in the next room in
plenty of time. 4) After you trip the door, you have to hurry to get under
it in time. Jumping again after you jump to the door will get you under it
faster. 5) Don't knock down the second panel here, or you won't be able to
open the door again on the way back. When you do come back through,
remember to jump over the close-switch right in front of the door. 6) Go
down the first hole, and jump 3 times to knock down the loose floorboard
before hang-dropping down the second hole. When you do, run right as fast
as possible. 7) The door will open.

Level 12: Going in Circles - 1 potion
LUR1LDL2(ULDR)URR3(UD)RDRLDRL4LL5LURRRR.
1) Just knock down this panel and go back 2) Ok, you have to open all
four doors here on the screen above you. First standing jump over to the
bird man and let him knock you off. Then go up and jump three times on the
first platform to knock down the panels on the left. Then go up one and
knock down the panel on the right. The last 2 doors should be open now.
From the edge of the middle platform, jump left under the spikes. Go left
and then knock the birdman off the ledge onto the panel on the floor down
below. Then go up 2 levels and knock the final panel onto the last switch.
Whew! Go through the doors, jump over to the potion, jumping over the
loose board so you can get a running jump off to the right. Note that you
only need to do this if you want the potion, otherwise just skip the
letters in parens. 3) You probably won't make it through the door on the
right here, so just go up, run left through the trap while pressing shift
to grab the edge down below, go over and trip the switch again, and run
jump right again, grabbing the ledge and then go through the door. You
need to get right next to it on the other side, and then run jump to the
right. Just parry the sword until it lies down, and then go to the next
screen and run jump right. Now you need to run jump left, but jump before
that loose panel or you will head right into those spikes. If you made a
perfect jump off the top to this level, walk forward one and crouch twice
(=1/2 step) for correct spacing. Remember to jump forward to get through
the door earlier. 4) As soon as you enter this room, jump twice. Then
wait for the blue potions to appear, and as soon as they do, jump again.
5) Just crawl right into the birdman. He'll hit you once, and then you'll
stand up safe.

Level 13: He Who Would Steal The Flame Must Die! - 0 potions
LLLL1LLLLLLL2RRR
1) You must turn around and kill the birdman who enters from the right
just off the screen to the right so that he falls on the door switch and
holds it down. You can adjust where he dies by advancing on him once he's
down to his last bottle, and he'll back up. Don't get too close or you'll
switch places. 2) Let the birdman here kill you. (Get it? He who would
steal the flame must die...)

Level 14: The Mind's Eye - infinate potions
Drop down on the right into the Vizier's room. You will need to have
9 potions here, so if you don't have enough, drop down to the left and
fight the warriors until you have enough strength (they will often turn
into potions when they die). Then go back up to where you started. Go
right, and run jump off the right hand side. Now shuffle off your mortal
coils (turn into the shadow - it's in the User's Guide). Go around and
kill your images, and then go up and right. Now you have to chase Jaffar
around clockwise until you have a chance to shoot the flame at him. This
isn't too hard, as his path is less than optimal. Don't miss, because you
only have one chance.

Well, that's it. Congratulations on finishing Prince of Persia 2.
Now for some fun stuff - cheating. If you start the game with the command
line "prince YIPPEEYAHOO", you can use all the commands below (and maybe
some others that I missed). Incidentally Prince 1 did the same thing with
"MEGAHIT". My copy is version 1.0. Apparently there are some pirate
copies of earlier versions that got out a couple of months before the game
was officially released that have some bugs in them and use a different
command line cheat "MAKINIT". I'm mentioning it because I suppose it's
possible some betas accidentally got packed and shipped. I bought the game
because I liked the first one and I thought that the programmers should get
compensated for their work. I was kind of aggravated when a friend of mine
had the game from a pirate board two months before it was released, but I
waited.

Shift-W = Featherfall
Shift-T = Add one potion
Shift-R = Room #
Shift-B = Toggle background on/off
Shift-S = Release the Shadow
Shift-I = Flip the vertical axis
Shift-K = Take a hit
Alt-N = Next level
Alt-V = Version number
k = Kill all enemies
F1 = Slow motion on/off
F2 = Show position on X-axis
F3 = Player on/off
F6 = Horizontal grid on/off

Call my board! HyperSpace Junction (405) 447-6398. (v.32bis, WWIV)

THIRD WALKTHROUGH

And it's the biggest and the most complete walkthrough (written by Eizaz Azhar).

Code:
http://db.gamefaqs.com/computer/doswin/file/prince_of_persia_ii_a.txt


I have found a complete walkthrough in Dutch, here it is: http://www.gamesover.com/walkthroughs/Prins%20of%20Persia%202%20NL.htm
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Last edited by jalal on Sun Jun 24, 2007 11:23 am; edited 4 times in total
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pkocmwi
PostPosted: Sun Oct 29, 2006 9:49 pm    Post subject: Reply with quote

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There is also a life increase potion in level 9 behind one of the rocks in the desert.
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htamas
PostPosted: Sun Oct 29, 2006 10:27 pm    Post subject: Reply with quote

Developer
Developer

Age: 21 Pisces
Joined: 10 Aug 2006
Status: Offline
Posts: 89
Location: Budapest, Hungary

pkocmwi wrote:
There is also a life increase potion in level 9 behind one of the rocks in the desert.

Yeah, we know that (noted here and here), but it should really be added to the walkthrough. Smile
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nerfbasketball
PostPosted: Sun Apr 29, 2007 5:02 pm    Post subject: Thank you so much! Reply with quote

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Age: 17 Capricorn
Joined: 28 Apr 2007
Status: Offline
Posts: 25
Location: Malburn, Australia

Thanks for this walk through I needed it bad.
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xaudio
PostPosted: Sat May 12, 2007 5:37 pm    Post subject: Reply with quote

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Age: 15 Aries
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thanx
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