Prince of Persia Forum Forum Index
Prince of Persia Forum
FAQ  FAQ   Search  Search   Memberlist  Memberlist   Ranking  Ranking   Usergroups  Usergroups   RSS
Register  ::  Log in Log in to check your private messages

Post new topic  Reply to topic
 Complete Runthroughs for Prince of Persia 1 « View previous topic :: G M Y :: View next topic » 
Author Message
jalal
PostPosted: Fri Apr 14, 2006 9:21 am    Post subject: Complete Runthroughs for Prince of Persia 1 Reply with quote

Site Admin
Site Admin

User is Offline
Joined: 04 Dec 2005
Posts: 351
Location: Lebanon

Below we have 3 complete walkthroughs for Prince of Persia 1
============================================

FIRST WALKTHROUGH

Runthrough Prince of Persia 1 (Written by Tammo Jan Dijkema and Rob Dave)

General:
I assume you can play Prince. If you can't it may be a good idea to do some practicing. Level 1 (the normal route) is quite suitable for this purpose. When I'm talking about jumping in this document I mean you first have to walk some steps and then jump. You get a lot further this way.

Walking fast:
Jumping while running is faster than just running. So if there's a straight end without any holes or spikes, jump while running, it may save seconds.
Jumping through gates:
You can jump through some gates even while they're almost close and you can't walk through.
Knocking a tile loose:
Jump to the ceiling, so the stones will fall. Before they do, crouch and stand up again. For some reason you don't loose any lifes now.
Walking past guards:
Make sure you get real close to the guard. Most of the time you can do this by not drawing your sword untill you're really close. As soon as you've got your sword walk past the guard (just hammer the arrow key). Once you've changed places get the guard at a distance. You can do this by stabbing him once, getting him to defend twice or letting him hit you. Now put your sword down (down arrow), turn around and walk on. Bye bye!
Extra lifes:
Generally speaking it's not necessary to take them, it just takes time.

Level 1:

In the second screen you enter, walk right to the screen with the guard. You haven't got a sword yet so you can't get past him. Stand on the left of the screen and get the guard to follow you into the screen on the left. Get him to stand as far as possible to the left. In the screen to the left there's a loose tile in the ceiling. This way you can get past the guard without even touching him, and finish level 1 without the sword.


Level 2:

This is a standard level, although it is the widest level of the game. In the beginning you can jump left twice and pass the guard. Pass the next guard too. Just before the next guard jump at the edge of the screen so you can pass him easily. This also works for the next guy. As soon as you can go to the left, do that. There's a loose tile in the ceiling.


Level 3:

Once you're through the gate (after the giant leap) you can jump three times. Now climb onto the trigger for the gate. Wait a second and then make two running jumps. You jump through the chopper. Now climb back and open the door. When you get back to the chopper, just jump through it and jump again. The skeleton now resurrects. Walk past him, but don't put back your sword. Just keep walking backwards. When you fall, grab onto the ledge (with Shift). Bye bye skeleton!


Level 4:

Very easy. You can jump through the first chopper and walk past the guard without any problems. You'll have to kill the yellow guard. Never mind the second chopper, just walk through it (don't jump). If you didn't know yet: jump through the mirror.



Level 5:
To get past the first guard easily, wait at the left of the plateau. Wait 'till he's real close, and then pass him and stab him twice (he falls). You can easily get past the next three guards. Don't try to get the extra life, you can't.


Level 6:

Walk to the right to trigger the gate. Turn around and jump twice. Stop for a second an walk on (you can jump once). Just walk past the fat guy. At the end of the level, jump.


Level 7:

Walk past the first guy. Watch out for the chopper. Two sections to the right, jump the loose tile from the ceiling. Climb up and directly jump twice to the right. Walk past the guy. If you want to, you can jump once now. Get through the gates, climb down and grab on to the first ledge. Jump twice, walk on and jump again (hang on) and you've passed two more sections. Climb up twice. If you're lucky you can get past the guy (if not, start again). At the end of the level get the green potion and jump down.


Level 8:

You can walk past the first guy, though it's rather difficult. Get to stand real close to him Once you're all the way down just walk through the chopper and keep on jumping (over the spikes of course). Walk past the green guy. In the screen with the purple guy stop right when you enter the screen and then walk past him. When you're between the two choppers you can jump twice. Now jump over the two holes and keep on running (don't jump). Stop at the orange guy and kill him fast. You have to keep two lifes! Jump over the trigger that closes the fence and jump again (grab on). Now jump three times. Open the door and walk back (push the right arrow once). As soon as you're standing still start jumping again (through the gate). Go left and finish the level (this was a tough one).


Level 9:

Go left and jump once. Keep on running and jump again before the choppers. You should be able to get past the blue guy. Kill the next guy you see (into the spikes). On your way back you can jump twice. Go through the gate and go down (!) and left, where you have to drop some loose stones. Get past the purple guy. When you're about to climb down a long way (don't): jump right and grab on just when you're about to splash. For some reason the chopper doesn't work! Get past the last guy too.


Level 10:

Walk past the first guy (watch out for the loose tiles). Now jump twice, but stop while you're on the left of the purple guy. Now walk on with careful steps (Shift+walk), so that the guard keeps facing left. Now climb up, get past the guard and throw him down. The yellow guard is quite easy to kill: wait at the right of the screen 'till you can walk past him. Now stab him into the gate. Open the gate on the left (loose tiles in the ceiling). Trigger the exit door and jump off at the left of the platform. Now you can get past the last guard real quick.


Level 11:

Just before the chopper there's a loose tile. Kick it out and climb up. You can jump twice now, then keep on running. When you're at the right, climb down. When you pushed the purple guy down jump to the right and grab on twice. Walk past the blue guy and push him down. When you get back (after you've opened the gate), jump right over him and get to level 12 quickly.


Level 12:

When you're climbing up at the right side, keep on climbing 'till you can't go any further. Now take one careful step to the left. Turn around and jump up three times. Now climb up and jump to the right. When you meet your shadow put your sword down easily and walk into him. Walk into nothing. You now enter level 12a.


Level 12a:

Jump to all screens quickly. When you're in the screen with Jaffar walk on 'till right after the loose tiles. You now fall, so grab on and climb up. You can easily get past Jaffar now. Stab him once (just hammer the arrow up and shift at the same time) and he'll fall. Finished! (Please be careful not to fall as well...)

Level 13:
Time has stopped, so take it easy. Say hello to the princess for us.

Jan and Rob.


SECOND WALKTHROUGH


PRINCE OF PERSIA (Original)

Walkthrough

Level One

Go all the way to the left of the dungeon and get the sword. Go back the way you
came and kill the guard using the sword. The door plate is on the shelf in the same
screen as the door.

Level Two

When jumping use the fire button on the joystick or the SHIFT key on the keyboard to
hold on to the ledges.

Level Three

After you get to the top of the tower, you can go one of two ways: two screens to the
left you will find a closed gate on the far side of a chasm (To open this gate you must
find the pressure plate. If you go back to the right it looks as if there is nowhere to go,
but if you take a 'leap of faith' to the right you'll land safely. The plate to open the gate
is two more platforms to the right. If you take another 'leap of faith' to the right of the
plate, you will find additional areas to explore as well as a potion for extra life. When
you trigger the gate open, you have to run and jump back to the left to the gate before
it closes. This takes some practice to determine which platforms you can run and jump
from and which ones you have to take half steps to cross. You can't stop running, if
you do the gate will be closed when you reach it. When you approach the gate, it will
be closing. but if you jump and hold the SHIFT key down, you can grab the opposite
wall and pull yourself up using the up arrow. You can do this even if the gate is
partially closed. Follow the corridor all the way to the left. The plate to trigger the
door is down and to the right, in the same screen as the door. Once you trigger the
door open you will encounter a skeleton on the way back which you will have to fight.
The skeleton doesn't have any life so you'll have to force him over the edge. When you
follow him down, he comes back to 'life' and must be forced off the edge again.

Level Four

In the fourth screen to the left you have to run over the loose plate on the left of the
screen. This keeps one of the gates open. Extra life is all the way to the left. The door
plate is over to the right on the second level. When you come back to go through the
door there is something, blocking your way. This is a mirror. To get through the
mirror you will have to run and jump through it. Good timing is required. When you
jump through the mirror, your alter ego will be released. This will take all but one life
from you. You will see your alter ego later in the game.

Level Five

Go right and all the way up to the upper right hand side of the dungeon. There is an
extra life potion here. When you go to retrieve the potion, your alter ego appears and
steals it. There is no way to retrieve this. To get to the other side, lower yourself down
in the middle screen where the door is. You can now jump to the other side with the
gate open.

Levels Six & Seven

Go all the way to the left of the dungeon. When you jump across to the ledge on the
other side, your alter ego steps on the on the plate to the gate and makes you fall. This
will bring you to level seven. You have to press and hold the shift key to grab onto the
ledge on level seven as you fall. When you get to the point between two gates, you'll
have a set of spears that come up from the floor. You'll also have a plate that triggers
the opening of the second gate and a plate that triggers it shut again. You have to run
and jump over the spears, but you have to jump before you trigger the gate shut. This
takes some practice. When you get to the end of the corridor you have to drop
yourself down. When you do this you have to press and hold the button to grab the
ledge of the next level down. Go to the right and take a leap of faith to the right.

Level Eight

Begin the level by going to the left. After defeating the first swordsman, leap the
chasm and climb down, then proceed to the right. There will be two swordsmen that
you encounter. After defeating them, you will have to make a running jump at the end
of the passage and grab the opposite wall using the SHIFT key and pull yourself up
using the UP arrow. Next climb up two levels and make a leap back to the left. To get
past the next fighter, you have to barely step into the screen. After defeating him,
there are three jumps to the left. You must time the second jump correctly so that you
land on the edge of the pedestal and can continue running to

make the third jump. If you fall short on the second jump and have to pull yourself up,
you will never have enough momentum to make the third jump. You should fall down
one level, take the damage and go back and try again. To get the gate open after you
trigger the gate to level nine, wait in the screen where the gate is closed and the
mouse will trigger the gate open for you. IF YOU LEAVE THIS SCREEN AND COME
BACK, THE MOUSE WILL NOT COME. YOU HAVE TO STAY IN THIS SCREEN FOR THE
MOUSE TO COME AND OPEN THE GATE.

Level Nine

The key to this level is the screen where the door to the following level appears. On
this screen there are two patios on either side, overlooking the screen. Both of these
patios look inaccessible because they are too high to jump to and the passage leading
to each respective patio is blocked by a gate. The patio on the left contains the
pressure plate to open the door to level ten. Under the right hand patio there is a
pressure plate to open the gate to the left patio. The right patio sits above the right
side pressure plate. If the gate to the right side is triggered and the player walks over
the patio, a set of loose boards will fall on the right side pressure plate and keep the
gate open that leads to the left patio and the pressure plate that opens the door to
level 10. IF YOU DRINK THE BLUE POTION, THE SCREEN WILL TURN UPSIDE DOWN.
IT WILL REMAIN UPSIDE DOWN UNTIL YOU DRINK.ANOTHER POTION. THIS MAY LOOK
LIKE AN ERROR IN THE PROGRAM BUT IT IS PART OF THE DESIGN.

Level Ten

Kill the guard that is guarding the door to the next level all the way to the left. Go to
the right and kill the first guard. An easy way to kill the second guard to the right is to
use small steps when you are walking under him. This will prevent him from hearing
you coming, and turning around. If you climb up and he is facing the other way, you
will be able to kill him. Once you kill him, go back all the way to the left to trigger the
door to the next level.

Level Eleven

Go to the right and make a running jump. Hold the SHIFT key down to grab the
opposite ledge and pull yourself up. Just before the blades jump up and knock a tile
out of the ceiling and climb up (you do not have to fight the guard on the other side of
the blade.). Once you climb up, run all the way to the right. All the plates will fall
except for the last one against the wall. If you stop running you will fall, so keep
running until you get to the wall, then climb down. The fallen plates will prevent the
gate from closing. When you defeat the next guard, make a running jump to the right
and hold the SHIFT key to hang on to the ledge then pull yourself up. The pad to open
the gate to level twelve is to the right after one more fight.

Level Twelve

The passage to the top of the dungeon involves a zig-zag path (left-right) going up a
couple of levels on each respective side. If you are having a problem getting to the
top a rule of thumb to remember is that you must keep running through the different
parts of the dungeon. If you stop moving to study the screen, in most cases you will be
unable to continue further. To begin level twelve, go one screen to the right and climb
two levels up the tower, then cross to the opposite side of the tower and climb three
more levels. Next, half step through the spikes and take off running, to the left making
a running jump as you approach the edge. Hold the SHIFT key when you land to grab
the ledge. Then pull yourself up and climb more levels. Put your back to the wall and
make a running jump to the right, continue non-stop to the right. Where you see the
skeleton, climb one level and jump to knock the loose tiles and climb two levels. Run
to the left and jump as soon as you begin to leave the screen, then climb one level. If
your timing is just a little off, you may be able to hold the SHIFT key and grab the
opposite ledge. Now run to the left and make a running jump. When you land, climb
up four levels (past the closed gate) to the pressure pad that opens the gate. When
you trigger the pressure pad you will see a sword on the ground one level above you
but there is no way to get it yet. Climb back down one level and go through the now
open gate to get enough room for a running jump to the right. Hold the SHIFT key to
grab the ledge as you land then go one more tower to the right and stop. Climb the
right hand side of the tower, and stop in the middle of the platform, facing to the right.
Jump to knock a tile loose above you, then climb through the hole, still facing to the
right. Half-step to the wall, then make a running jump over the opening you made and
continue to the left to the sword. When you reach the sword, your alter ego
reappears, picks it up and points it at you.You will never be able to defeat your alter
ego. You have to put your sword away (using the DOWN arrow key). When you do
this, your alter ego will do the same; he will do the same. Run toward him and you
will merge with him into one person. From this position you have to go one screen to
the left. It doesn't look like you can go anywhere, but if you take a leap of faith over
the edge a walkway will appear as you run. This will lead you to fight Jaffar himself.
After you defeat Jaffar a door will open so you can save the Princess.


THIRD WALKTHROUGH

And it's the biggest and the most complete walkthrough of the game ever made.

Code:
http://db.gamefaqs.com/computer/doswin/file/prince_of_persia.txt


copy and paste in the address bar since gamefaqs blocks the reffer.
Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger  
Display posts from previous:   
Post new topic  Reply to topic Page 1 of 1
Print this page

Jump to:  


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

© 2002, 2006 Jalal Noureddine, Prince of Persia Unofficial Website