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 PoP1: SNES Graphics creation Topic « View previous topic :: G M Y :: View next topic » 
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AuraDragon
PostPosted: Mon Feb 12, 2007 8:13 pm    Post subject: PoP1: SNES Graphics creation Topic Reply with quote

Sand Wraith
Sand Wraith

Age: 17 Capricorn
Joined: 30 Dec 2006
Status: Offline
Posts: 312
Location: Canada

(I hope this is the right area of the forum to post this, but anyway here goes: )

After some time of thinking I have came up with a new idea, since I can't make a gfx set for prince, yet I have a near-complete sprite sheet of the SNES version of Prince, I was wondering if I could set the sprite sheet here and someone could use it to make a whole new gfx set for the prince, since I believe my PR has an error or I am doing something wrong(, I post for help yet get no responses Shocked ). I will post pieces of it one by one until they are all complete(, since as I said: near-complete, not complete). Thank you Wink
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Last edited by AuraDragon on Tue Feb 13, 2007 7:11 pm; edited 2 times in total
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Danozuke
PostPosted: Mon Feb 12, 2007 8:56 pm    Post subject: Reply with quote

The Prince of Persia
The Prince of Persia

Age: 23 Cancer
Joined: 20 Jan 2007
Status: Offline
Posts: 674
Location: Colombia

What is exactly a gfx set? does it require a special program? or a graphics editor?
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AuraDragon
PostPosted: Mon Feb 12, 2007 9:01 pm    Post subject: Reply with quote

Sand Wraith
Sand Wraith

Age: 17 Capricorn
Joined: 30 Dec 2006
Status: Offline
Posts: 312
Location: Canada

Shocked Uh, just requires a program called PR (prince resource) and some cut and paste skills, nothing much but learning to use PR is a small curve. http://www.princed.com.ar/ That includes the program, and a small amount of information.
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LEARN HOW TO MAKE IRREGULAR ROOM LINKS
Man; cannot know the future, cannot remember the past, and cannot comprehend the present.
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Danozuke
PostPosted: Mon Feb 12, 2007 9:04 pm    Post subject: Reply with quote

The Prince of Persia
The Prince of Persia

Age: 23 Cancer
Joined: 20 Jan 2007
Status: Offline
Posts: 674
Location: Colombia

I'll try it out... as soon i recover from this cold... and let you know..
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brain
PostPosted: Thu Mar 08, 2007 4:32 pm    Post subject: snes pop graphics are the best! Reply with quote

GFX Developer
GFX Developer

Age: 25 Leo
Joined: 08 Mar 2007
Status: Offline
Posts: 44
Location: Australia

A few years ago i played with the notion of creating a pop1 graphic set containing snes sprites using the PR editor. I managed to import quite a few sprites, however there were a few issues concerning resolution, snes uses a native rez of 512 x 448 (if i remember correctly) and the PC version 320 x 200 interlaced, so it was abit like fitting a square peg in a round hole, but nothing some artistic improvisation can't fix. Capturing the sprites were way too time consuming without any tools to extract them directly. I've literally gone through about 50 tile-editors and NONE of them could extract the sprites directly. If anyone has a snes sprite sheet already made up or knows of a program (short of screen capturing which would interfere with my study and sanity) then it would be greatly appreciated so that i may continue my hobby.
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Veke
PostPosted: Thu Mar 08, 2007 6:03 pm    Post subject: Reply with quote

The Prince of Persia
The Prince of Persia

Age: 13 Taurus
Joined: 19 Aug 2006
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Location: Joensuu, Finland

I'm afraid of usin PR now, since once I edited the graphics and when I imported it to the game the game didn't work and all my levels were wiped out Sad
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david
PostPosted: Thu Mar 08, 2007 7:01 pm    Post subject: Re: snes pop graphics are the best! Reply with quote

Developer
Developer

Age: 16 Aries
Joined: 09 Aug 2006
Status: Offline
Posts: 315
Location: Hungary

brain wrote:
snes uses a native rez of 512 x 448 (if i remember correctly)


PoP1 SNES rooms have the size of 240*192+4 (PC: 320*189+3) pixels, and the tiles have the size of 24*64 (PC: 32*63) pixels.
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brain
PostPosted: Fri Mar 09, 2007 4:38 am    Post subject: Re: snes pop graphics are the best! Reply with quote

GFX Developer
GFX Developer

Age: 25 Leo
Joined: 08 Mar 2007
Status: Offline
Posts: 44
Location: Australia

david wrote:

PoP1 SNES rooms have the size of 240*192+4 (PC: 320*189+3) pixels, and the tiles have the size of 24*64 (PC: 32*63) pixels.

Yes your right david, sorry it's been a while i just assumed.

Anyhow here's a peek at my old graphic set project. Its abit mixed up with sprites from different levels and my old personal touch to the windows, but i think its still quite effective.

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Andrew
PostPosted: Fri Mar 09, 2007 5:44 am    Post subject: Reply with quote

Sand Wraith
Sand Wraith

 
Joined: 09 Feb 2006
Status: Offline
Posts: 315

@brain: Hey, that's not half bad! I hope you can get your work completed one day for all of us to enjoy...
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AuraDragon
PostPosted: Sat Mar 10, 2007 6:47 am    Post subject: Reply with quote

Sand Wraith
Sand Wraith

Age: 17 Capricorn
Joined: 30 Dec 2006
Status: Offline
Posts: 312
Location: Canada

Just slap this together with Woody's prince and we have a next gen PoP1!!!

(Everyone does new things when you leave for weeks, maybe I should leave again?)
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Man; cannot know the future, cannot remember the past, and cannot comprehend the present.
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brain
PostPosted: Tue Mar 13, 2007 3:14 pm    Post subject: cool Reply with quote

GFX Developer
GFX Developer

Age: 25 Leo
Joined: 08 Mar 2007
Status: Offline
Posts: 44
Location: Australia

cool
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jora
PostPosted: Thu Mar 22, 2007 8:37 pm    Post subject: Reply with quote

Maharajah
Maharajah

Age: 15 Scorpio
Joined: 25 Jun 2006
Status: Offline
Posts: 255
Location: Setúbal, Portugal

Hey brain, do you still have that palace graphics, I would like to see them, can u e-mail them to me?
They look really cool
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brain
PostPosted: Thu Apr 05, 2007 5:09 pm    Post subject: Download it here Reply with quote

GFX Developer
GFX Developer

Age: 25 Leo
Joined: 08 Mar 2007
Status: Offline
Posts: 44
Location: Australia

If anyone would like a copy of my VPALACE graphics set you can download it here:
Version 1.1 Download Here
its not entirely complete, but i'm sure it'll be entertaining, enjoy Smile

instead of making posts everytime a new version is released i'll simply edit this post and add to the update list.
waste not want not. Smile

Code:

UPDATED: 07/04/07
============================
          *added marble Pillars
          *corrected texture alignments
============================


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Andrew
PostPosted: Sat Apr 07, 2007 1:57 pm    Post subject: Reply with quote

Sand Wraith
Sand Wraith

 
Joined: 09 Feb 2006
Status: Offline
Posts: 315

Thanks Brain... Now we'll wait for you to complete your work in whatever free time you have when you're not busy taking over the world! Smile
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brain
PostPosted: Tue Apr 10, 2007 4:42 pm    Post subject: snes guards Reply with quote

GFX Developer
GFX Developer

Age: 25 Leo
Joined: 08 Mar 2007
Status: Offline
Posts: 44
Location: Australia

I’ve painstakingly compiled a complete sprite sheet of the guards comprised of around 80 frames and am attempting to import them. I'll keep everyone posted on my progress.

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