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 PoP 1 & 2 Command-Line Parameters « View previous topic :: G M Y :: View next topic » 
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Andrew
PostPosted: Mon Feb 12, 2007 7:33 pm    Post subject: PoP 1 & 2 Command-Line Parameters Reply with quote

Sand Wraith
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Does anyone know of any new command-line parameters for PoP 1 & 2 besides the ones I've specified below?

==================
PRINCE OF PERSIA (v1.4)
==================

1) Start the game with PRINCE IMPROVED n to begin at level number n (1 to 14).

========================================
PRINCE OF PERSIA 2 (v1.1) : The Shadow And The Flame
========================================

1) Start the game with PRINCE YIPPEEYAHOO LEVELn to begin at level number n (1 to 14).

2) Start the game with PRINCE GAMEPLAY to load an alternate level set (can be combined with YIPPEEYAHOO and LEVELn).

3) Start the game with PRINCE YIPPEEYAHOO NISn to show general cut-scene number n (1 to 11) repeatedly (NIS = Non-Interactive Sequence).

4) Start the game with PRINCE YIPPEEYAHOO TREEn to show tree cut-scene number n (1 to 9) repeatedly.

5) Start the game with PRINCE YIPPEEYAHOO SAYCHEESE to view other rooms by pressing the arrow keys (very buggy!)

6) Start the game with PRINCE YIPPEEYAHOO WATCHMEM to create a DUMP?.TXT file (similar to ALT+D in cheat mode).


Last edited by Andrew on Sun Feb 18, 2007 6:24 pm; edited 3 times in total
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htamas
PostPosted: Thu Feb 15, 2007 6:09 pm    Post subject: Re: PoP 1 & 2 Command-Line Parameters Reply with quote

Developer
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Location: Budapest, Hungary

Andrew wrote:
Does anyone know of any new command-line parameters for PoP 1 & 2 besides the ones I've specified below?

==================
PRINCE OF PERSIA (v1.4)
==================

1) Start the game with PRINCE IMPROVED n to begin at level number n (1 to 14)

See this thread (not only my post, some of them are in subsequent ones).

Note that support for non-vga screen modes (cga, herc, ega, tga) has been removed in version 1.4, so they'll only work in previous versions. Also, the set of allowed sound cards is different in each version.

About prince 2:
Note that gameplay doesn't randomize the starting location, but uses a different built-in level-set. For more information, see this thread.
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Andrew
PostPosted: Fri Feb 16, 2007 7:15 am    Post subject: Reply with quote

Sand Wraith
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@htamas: Thanks for the links, they were certainly quite informative!

So which command-line parameters work properly with the last released versions (1.4 & 1.1)?

If I wanted to confirm whether parameters like draw, pack, unpack etc. or the sound-card params. work with these versions, how would I go about doing that?

- Andrew

P.S. Is it confirmed that NIS stands for 'Non-Interactive Sequence'?
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david
PostPosted: Sun Feb 25, 2007 3:34 pm    Post subject: Re: PoP 1 & 2 Command-Line Parameters Reply with quote

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Age: 16 Aries
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Andrew wrote:
Does anyone know of any new command-line parameters for PoP 1 & 2 besides the ones I've specified below?


I've made a list for all versions of PoP 1 and 2:
http://www.freeweb.hu/princepersia/en/param.htm

If you know anything about the parameters in the Unknown purpose category, please tell me.
_________________
My levels | All command-line parameters
Password generators: SMS, SNES | My SNES maps | PR1.2 unofficial fix
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david
PostPosted: Thu Mar 01, 2007 7:21 pm    Post subject: Reply with quote

Developer
Developer

Age: 16 Aries
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Location: Hungary

Andrew made me a colour-coded version of the table.
You can view it here: http://www.freeweb.hu/princepersia/en/param_cc.htm
_________________
My levels | All command-line parameters
Password generators: SMS, SNES | My SNES maps | PR1.2 unofficial fix
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